Update 11-06-19

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Update 11-06-19
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Date November 06, 2019
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Bug Fixes[edit | edit source]

  • Fixed client performance drop introduced in the last patch.
  • Minor client performance improvements.
  • Fixed wall blueprints sometimes being un-finishable (red) after already placed.
  • Fixed base door blueprints being un-finishable (red) after relog.
  • Fixed bug with compound bow tuning not working in multiplayer.
  • Fixed a bug where one was unable to interact with ramsons or see ramsons in vicinity
  • Fixed a bug where weapon attachment icons could be overlapping empty slots
  • Fixed a bug where maxing out a skill would still display a 3/4 progress in the GUI
  • Fixed the bug with sunglasses disappearing when dropped on floor.
  • Possible fix for permanently locked doors
  • Possible fix for new base elements not being influenced by existing flags
  • Fixed the bug where you couldn't interact with shelters.
  • Fixed a bug where completely using items doesn't destroy them

Quality Of Life Additions[edit | edit source]

  • Removed unused skills from the metabolism GUI.
  • Remove defecate struggle sounds.
  • Player will produce jump grunts only if low on stamina.
  • Reduced attenuation radius for swing and punch impact sounds.
  • Vehicles should not despawn in SP no matter how much time passed.