Update 10-28-19

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Update 10-28-19
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Date October 28, 2019
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Next (Hotfix)

Audio/Sounds[edit | edit source]

Before we go into the bugfixes, I owe an apology to Rale, our sound guy. I forgot to include the whole audio part that we added in the last patch on Friday. Beers on me!

  • Sound occlusion is re-enabled, so solid objects between listener and emitter will dim sounds.
  • Noise propagation from bunkers to the outside is applied correctly now search, walking, door opening sounds etc... that are originating in the bunker/outside can't be heard outside/bunker anymore. This is not applied to sentries and puppets at the moment.
  • Animal startle and attack sounds can be heard on a x3 bigger radius now.
  • Puppet intimidation noises can now be heard on a x3 bigger radius now.
  • New weapon sounds for M16, MK18 and shotguns.

Bug Fixes[edit | edit source]

  • Fixed crashing when taking things out of chests and usage not showing for items inside of chests.
  • Fixed the bug where right-clicking or holding "F" wouldn't open the interaction menu.
  • Fixed the bug where you could not climb onto ladder on dam power building in multiplayer.
  • Fixed the bug where window fortifications were unable to be completed once placed.
  • Fixed the bug where item usage and magazine ammo weren't visible in the GUI when items were in chests or vehicles
  • Fixed the bug where some base elements would show red (unfinishable) after placed when snapping.
  • Fixed some collision issues with some models.
  • The supporter mask won't spawn anymore in the world anymore.
  • Reduced HRTF and occlusion impact on 3rd person gunshot sounds and reflections.