Update 08-21-18

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Update 08-21-18
Quick Info
Build 0.1.16.7835
Date August 21, 2018
Size 268.2 MB
Social
Chronology
Previous 0.1.16.7703
Next 0.1.16.7928


This is a pre-release version

  • Disabled wwise sound obstruction service because it crashed client on rare occasions
  • Fixed Plazer Spawners in air bug - Editing Minimap colors
  • Added new menu music
  • Fixing landscape bugs
  • Editing Item spawner chances
  • Added SM_Baby_Food_Can_Empty_01, SM_Chow_Mein_Can_Empty_01, SM_Spam_Empty_01 and textures
  • Added SM_Baby_Food_Can_Empty_01, SM_Chow_Mein_Can_Empty_01, SM_Spam_Empty_01 and textures
  • Cached fame points and level updated on Login()
  • Disabled obstruction and occlusion settings in wwise
  • Added active radio item to A_3_Hum map
  • Possible fix for client authorative movement
  • Spline snag now generates meshes with mobility set to static instead of movable
  • Improvised rope has now 10 usage (had 20), adjust all recepies acordingly
  • Edited LOD collision, added UE4 LODs, edited LOD distance, Edited materials for ( Metal Fence assets in folder: Models...
  • Added facial exp to zombie attacks
  • Zombie animations
  • Fixed minimap offset
  • Added into bullet description for what weapon it is.
  • Updated Black M9 icon and changed name
  • Fixed bug where client could not connect to a server in a server browser
  • Fixing Folliage bugs
  • Add skinny zombie texture
  • Possible fix for DM and team DM
  • Fix zombies
  • Zombie Stripped_Muscle_04: Optimization,LODs,Atlas textures
  • Zombie Stripped_Muscle_04: Optimization,LODs,Atlas textures,Assets added to chunks
  • Zombie Dressed_Muscle_04_V2: Optimization,LODs,Atlas Textures, Assets Added to chunks,Added Examine asset data
  • Zombie Dressed_Muscle_04_V2: Optimization,LODs,Atlas Textures
  • Fixed Discord Bugs
  • Deleted out of Island bunds object.
  • Added SM_Advanced_Standing_Torch_01 and textures
  • Added SM_Advanced_Standing_Torch_01 and textures
  • Zombie Dressed_Muscle_04_V1: Optimization,LODs,Atlas textures
  • Zombie Dressed_Muscle_04_V1: Optimization,LODs,Atlas textures,Assets added to chnks,Added examine asset data
  • All items beside drinks have been set to Destroy if exhousted
  • Fixing Bugs Movable/Static objects in Blueprints - Fixed TV base entrance collision
  • Fixed Spawner pressets: Damage
  • Fix zombie spawner preset clothes
  • Added active radios in cities
  • Tweaked attenuation of weapons
  • Assigned motion noise sounds for pants
  • ClientAuthorativePosition reverted back to false because it probably introduced vaulting issues
  • Added Zombie Stripped_Muscle_03: Optimization,Atlas textures,LODs, Assets added to chunks
  • Added Zombie Stripped_Muscle_03: Optimization,Atlas textures,LODs
  • Added StoneScrap on ruined walls for beter player movement on A_4_Blato
  • Fixed: Bug 2820: Inability to have user profile with the same name in SP and MP
  • Disabled rotation lag when in melee combat mode and in FPV
  • Melee FPV does not lock onto melee target
  • Melee FPV FOV set to 90
  • Removed old sound source for fire on menu and applied ak event that auto posts fire event
  • Fixed few server security holes
  • Refactoring game version
  • A few fixes in multiplayer cache profile update/creation
  • Fixed scoring on kill in events
  • Editing Sentry patrol markers B_1_TVBase
  • Fixing folliage bug
  • Bug fixes of terrain and grass on Landscape_A_4_3 (problem was: grass and terrain in the house, low terrain for enteri...
  • Fixing Diascord various bugs
  • Added camera motion to M9 walk
  • Sentry now has a delay after executing melee before beign able to melee again
  • Added inventory sounds for grenades
  • Assigned inventory action sounds to cans
  • Bug fix: Deer eating monage was wrongly assembled, it used a branching point to go into the next segment, but branching point would sometimes not execute... fixed so that it automatically goes to the next segment, this could *ix the bug where the deer appears unmoving as it might have been stuck in a montage
  • Fixed terrain and grass in houses on Landscape_A_3_2 (edited extra terrain height for houses entrance)
  • Removed non-static game version for scum game instance
  • Client/server version check
  • Disabled Steam headers related warnings
  • Forced slow construction path on game event widgets
  • Forced slow construction path on notification widgets
  • Forced slow construction path on spawn sector selector
  • Assigned search sounds to hospital cabinets
  • Added backpacks to event loadout
  • Fixed bug causing crash on server when prisoner cant equip entire loadout - Added SetFamePoints console command
  • Fixed wrong material on SM_Hospital_Bed_Matress - Assigned inventory sounds for various items - Added sound for ADS sw...
  • Fixed Sentry bug where guns would rorare and shoot prisoner even if the sentry turns away
  • Hunter ammo enabled
  • All water in meat has been halfed.
  • Ak_47 - removed from Police zone
  • Forgot to force slow construction path
  • Zombie spawners editing
  • Examine, spawn multiplyer set tp 1.25
  • Zombie Dressed_Muscle_03_V2: Optimization,Atlas textures,LODs,Assets added to chunks, added Examine asset data
  • Zombie Dressed_Muscle_03_V2: Optimization,Atlas textures,LODs,Assets added to chunks, added Examine asset data
  • Assets_Stimac_Auto1.umap (save)
  • Rotated thumb image in editor broswer for BP_School (it was facing back side)
  • Reloaded All Blueprints of Buildings/houses in Citys from D_1 to D_4 (this is part three)
  • Added Zombie low attack
  • Added SM_Standing_Torch_01 and textures, minor changes to SM_Sleeping_Bag_01 textures
  • Tweaked blend times on a few montages
  • Added SM_Standing_Torch_01 and textures, minor changes to SM_Sleeping_Bag_01 textures
  • Zombie Dressed_Muscle_03_V1: Optimization,LODs, Atlas Textures, Assets added to chunks,added Examine asset data
  • Zombie Dressed_Muscle_03_V1: Optimization,LODs, Atlas Textures
  • Reloaded All Blueprints of Buildings/houses in Citys from C_3 to C_4 (this is part two)
  • Edited sentry jump start loop
  • Disabled alt + enter / F11 fullscreen which fixes alt getting stuck
  • Edited sentry jump end
  • Human head can be taken in hands now
  • Lightning fireplace with drill takes longer
  • Took bandage out of crafting window
  • Zombie Stripped_Muscle_02: Optimization,LODs,Atlas textures
  • Zombie Stripped_Muscle_02: Optimization,LODs,Atlas textures,Assets added to chunks
  • Added a confirmation for starting with a new character in multiplayer
  • A few small fixes so that cooked build can compile and game does not crash on listen server
  • Added sector selection option on respawn screen
  • Zombie_Dressed_02_V2: Optimization,LODs,Atlas Textures,Assets added to chunks,Added examine asset data
  • Updated sentry jump loop
  • Zombie_Dressed_02_V2: Optimization,LODs,Atlas Textures
  • Sentry Jump Attack montage
  • Dressed_Muscle_02_V1: Optimization,LODs,Atlas Textures
  • Dressed_Muscle_02_V1: Optimization,LODs,Atlas Textures,Assets assigned to Chunks,Added Examine asset data
  • Non-openable doors won't show "Open" interaction any more
  • Removed console spam
  • Zombie Stripped_Muscle_01: Optimization,LODs,Atlas Textures, Asstets added to chunks
  • Zombie Stripped_Muscle_01: Optimization,LODs,Atlas Textures
  • Removed ensure(userProfile->Equals(prisoner->GetUserProfile())); in APrisonerPlayerController::SaveState()
  • Fixed bug where drunkenness never ends
  • Alcohol excretion rate is much higher now
  • Added drunkenness effect on movemement (prisoner cannot move in a straigth line)
  • Added placeholder drunk additive animation on top of locomotion (wobbling)
  • Camera is wobbling slightly when drunk
  • Minor tweaks on the server browser widget
  • Item spawning manager uses mt19937_64 random number engine
  • Added debug output for selection of items to spawn
  • Fixing Folliage bug
  • Fixed text element wrapping on error and confirmation widgets
  • Added a "rent a server" button that opens the steam overlay browser with the provider's server renting page
  • If one has a character on a server and tries to connect again (through the server browser), they will be asked if they'd like to create a new character or continue with the existing one
  • Added DropZone Spone Places
  • Reloaded All Blueprints of Buildings/houses in Citys from A_1 to C_2 (this is part one)
  • Resaved B_4_Punat
  • Fixed exploded houses_BP
  • Prisoner's last safe location is stored as zero origin location
  • Prisoner player controller always spawns pawn regardless of collision
  • Fixed SP crash on player logout in game mode
  • Fixed a bug where crafted items weren't uncraftable after relogging
  • Fixed torch and improvised 2h shovel iconss
  • Added SM_Sleeping_Bag_Folded_01, SM_Sleeping_Bag_Unfolded_01, custom LODs and textures ( for every model of the bag th...
  • Added SM_Sleeping_Bag_Folded_01, SM_Sleeping_Bag_Unfolded_01, custom LODs and textures ( for every model of the bag th...