Update 08-16-18

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Update 08-16-18
Quick Info
Build 0.1.16.7581
Date August 16, 2018
Size 10.3 GB
Social
Chronology
Previous 0.1.16.7445
Next 0.1.16.7703


This is a pre-release version

  • Fixed Weights on Dressed_Mid_02_v1
  • Added Bear Hit react
  • Added Deer turning animations
  • Weight fix on Dressed_Mid_V2_01
  • A few fixes
  • Removed action bindings for "InGameMenu" and "Target" - Default action binding for "ToggleMeleeTargetSelectionMode" ch...
  • A few boxing skill fixes
  • Added prisoner holders on character menu
  • Added missing option
  • Added click sound to server info widget - Removed de...
  • Temporarily disabled destructible meshes
  • Added stand hit reaction, bear
  • Removed fire sound from candle
  • Possible fix for crash on destructible actor spawn (item destroy)
  • Reduced movement speed when weapons are in hands
  • Adjsuted throwing strength and bounce factor
  • Fixed potato nutritions
  • Adjusted speeds per strength shortage along
  • Fixed respawn on shelter and added option to respawn on squadmate
  • Long sleve shirts can be cut to rags now - Sweaters have 1x2 room to place things now - Bundel of rags and bundle of s...
  • Adjusted xp needed for fame points - Disabled changing clothes and dropping items while in events
  • Fixing Landscape Bugs
  • Removed MP5 mag from spawning
  • Editing Event Force field
  • Preview prisoner is always uncrouched
  • Possible corpse crash fix
  • character creation window tooltips
  • Metabolism window tooltips
  • TV Base - Enabled Double sided geometry for collision - Sentry visibility
  • Forgotten commit
  • Sentry ground shake reduced to 5m radius
  • Increased Material densiti for Landscape materials
  • Reduced Chance For Corn and grape
  • Added Team Deathmatch Game Events
  • New Drone explosion particle created
  • Reduced Spawning chance
  • HuntingStand
  • Fixed bug with cloth item not disabling collision after equip
  • Added bear intimidate
  • A few fixes
  • Auto save interval increased to 5 minutes
  • Added new bear, deer animations
  • Saved Blend File
  • Zombie Dressed_Mid_02_V1: Optimization, Atlas textures, Assets added to chunks
  • Zombie Dressed_Mid_02_V1: Optimization, Atlas textures
  • Edited Sentry Rvo avoidance values
  • Added BCUTooltips asset for localization placeholders
  • Sentry now reissues warning if it goes back to roaming
  • Frag grenade change radiuses and fallofs chanegd
  • Added leaving squad warning on logout
  • Added sound to bash montages
  • Fixed crash on NPC prisoner in HandlePossessedBy
  • Prepared spawn menu for localization
  • Added dirty fix for alt being stuck when alt tabbing
  • Added more music for radio station
  • Remade firehand drill. It can light the fireplace up again
  • Implemented rifle bash
  • Increased rate of fire for M1
  • Added drone voice
  • Added Dressed_Mid_01_V2 optimizations,LODs,Atlas textures
  • Added Dressed_Mid_01_V2 optimizations,LODs,Atlas textures
  • Revorked all LODs, Bake Atlas for SM_Hospital_House_01
  • VoiceChat distance tune
  • MotionBlur ghosting fix when motion blur is turned off
  • Reduced ingridents need to make a shelter
  • Fix for smoke grenade not stopping active sound
  • Added negative fame point penalty
  • Added new rain and wind sfx
  • Forgot to increment schema number
  • Persistent items serialization to DB
  • Decreased volume of rain and drone
  • Added Zombie_Dressed_Mid_01_V1 optimization,Atlas textures, Adding assets to chunks
  • Added Zombie_Dressed_Mid_01_V1 optimization,Atlas textures
  • Refactored spawner serialization - Preview prisoner is updated on direction connection ip/port change
  • Added player spawn positions
  • Drone explosion fix
  • Shovel orientation and holster fixed
  • Hen skinned can be taken in hands now
  • Combat and JNA boots can holster a knif...
  • Connection errors should now present an error widget
  • Possible fix for character creation crash
  • Editing Minimap texture
  • Recreated Minimap
  • Fixing Landscape bugs
  • Disconnected keybinding ( T ) for Vomit action on Level Blueprint ( The_Island.umap )
  • Added new minimap
  • Set ( true ) Is Ignored by Spawners on all items in Content/ConZ_Files/Items/TODO ( folder )
  • Added rifle bash 2
  • Sentry guard volume now no longers stores actor inverse matrix, this matrix would be unuseable once the the world chan...
  • Wooden stick icon and size update.
  • Added empty can mesh to cans
  • Zombie_Stripped_Fat_04: LOD optimization. Atlas textures,
  • Zombie_Stripped_Fat_04: LOD optimization. Atlas textures, Assets added to chunks
  • Added force logout option to logout confirmation widget
  • Crafting panel will now take holstered items into account
  • Prisoner will not reload state if repossessed by the same controller - Origin rebasing disabled in editor
  • Zombie_Fat_Stripped_03: Optimization(LODs, Atlas textures), Added assets to chunks
  • Zombie_Fat_Stripped_03: Optimization(LODs, Atlas textures)
  • Small wooden stick bundle can be put in holster now
  • Added inventory sounds for weapon mags - Decreased volume of error sound
  • Fixed a bug where items contained in inventory wouldn't be shown properly on load
  • Added Sand into Default layer
  • Editing Rain particles
  • Prisoner time of death serialized to DB
  • Assigned inventory actions for melee weapons
  • Reduced amount of dry signal to reverb from ambience birds
  • Sentry has an additional capsule to block the player from crawling under it
  • Moved Items (Raincoat_Up_01-06) to Content/ConZ_Files/Items/TODO/Clothes (removed from spawning in game until it is fi...
  • Fixed can infinte penetration
  • Editing HutingStanf Collision anf Spawner chanse
  • Jesus: Fixed artifacts caused by wrong refraction on masked rain
  • You can drink from rivers now
  • Added SM_Cricket_Bug_01, custom LOD's and textures
  • Added SM_Cricket_Bug_01, custom LOD's and textures
  • Zombie_Stripped_02: Optimization,Atlas textures
  • Zombie_Stripped_02: Optimization,Atlas textures.Chunk adding
  • Replaced blending short files for light and medium wind with long sample accurate loop
  • A few minor fixes
  • VisionEffectsComponent should now only affect the Prisoner's views, resulting in rain not being seen falling through c...
  • Fixed bug where preview prisoner was incorrectly loaded for this first time
  • A few fixes - Cleanup
  • Task 2693: Basic SQLite integration
  • Task 2709: Fix serialization/profiles related issues
  • Exposed sickness catching modifier on food - Crafting will now take item in hands in account
  • Sentries now switch targets when another target comes in close combat range
  • Sentry sensor now looks lower - Sentries...
  • Fixed a bug where clothes and boxes with contained items in vicinity weren't expandable - Fixed a bug where drag and d...
  • Zombie_Stripped_Fat_01: Optimization,Atlas textures
  • Zombie_Stripped_Fat_01:Optimization,Atlas textures,Chunks
  • Added a small version of skewer with meat
  • Reduced rarity of ammo boxes
  • Added optimized Skeletal mesh Zombie_Fat_04_V1 and V2,atlas textures,Assigned files to proper chunks,added examine dat...
  • Added optimized Skeletal mesh Zombie_Fat_04_V1 and V2,atlas textures
  • Added a ServerConfig variable MaxAllowedCharacetrsInWorld under [SCUM], to cap the number of animals/birds/zombies to ...
  • Added Sea sand into underwater blend - Procedural folliage editing (undervater)
  • Update metal spear icon
  • Added IsConsumable flag to food / drink items to specify if they can be consumed at all
  • Implemented Sentry stop walk animations
  • Added Team Deathmatch event type
  • Server browser pinging thread fixes
  • Changed calories consumption to only account for current pace and action difficu...
  • Edited LODs for SM_Hospital_House_01 (and rename files)
  • Adjusted metal spear grip and holster
  • Tweaked animal voice to be heard more often when in focus mode and if in front of you