Update 08-09-19

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Update 08-09-19
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Date August 9, 2019
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Previous (Hotfix)

Murder Hole[edit | edit source]

  • We added a new base build element that gives you more room to scout around your base.
  • I have no idea why it's called like that, but I guess you can shoot at people from it.

Murder Hole Img 01.jpg

Signs[edit | edit source]

  • A subtle way to express your emotions to your visitors. Announced or unannounced they can get a feeling what expects them!

Signs Img 01.jpg

New Options[edit | edit source]

  • We added a new group under options called "Game" we moved the concealed mode in there.
  • Also we added 2 new options to hide ingame announcements and to hide kill notifications.

Options Img 01.jpg

Bug Fixes[edit | edit source]

  • Fixed the bug where footsteps didn't produce any sounds.
  • Fixed the bug that would cause crash when rail with attached red dot sight was moved to vehicle inventory
  • Fixed the bug where player after drinking would enter swimming animation.
  • Removed door claiming from a house that had crafting tools.
  • Fixed stamina exploit.
  • Fixed a crash when serialising base building data.
  • Snowman and BBQ can no longer be dropped around.
  • Fixed bug where you could destroy a flag through walls.
  • Fixed issue where a new flag area could overlap an existing flag area.
  • Fixed the bug where ammo in magazines wasn't synchronized for owner on login.
  • Fixed the bug where you would sometimes see the wrong base element when looking near cabin doors.

Optimizations[edit | edit source]

  • Optimized base data sync to minimize server - client desync.

Quality Of Life Additions[edit | edit source]

  • Default palisade walls have been increased for 1.5m.
  • Due communities feedback we reduced the weapon sway on handguns.
  • Added needle instead of sewing kit to animal skin quiver recipe.
  • Using actions when low on stamina takes more time to recover.
  • Using jump while running spends stamina without it recovering after.
  • Implemented fill interaction for base building well.
  • Reduced bounciness from grenades, smoke grenades and flash bangs on throwing.
  • Adjusted explosion damage amount to base elements.
  • Cars don't take damage in safe zones.