Update 08-01-18

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Update 08-01-18
Quick Info
Build 0.1.15.6996
Date August 01, 2018
Size 5.8 GB
Social
Chronology
Previous 0.1.15.6716
Next 0.1.16.7445


This is a pre-release version

  • Bypassed convolution reverb, using matrix reverb instead
  • Fixed simple animals stopping when near cliff
  • Adjusted hit position 2h melee
  • Fixed Sentry shooting sounds not heard in multiplayer
  • SM_Water_Tank_Office_01 can now be interacted with, player can drink water from it and refill bottles with water
  • Increased attenuation of puppet and animal voices
  • Increased attenuation of footsteps in general
  • Added name and key description to all clothes
  • Fixed redirectors in pants and underware folder
  • Fixed rain audio consistency
  • Actors attached to conz character will transfer to its corpse
  • Changed order of DealDirectDamage and Multicast_Pierce...
  • Hunter85 Prisoner animations source file update
  • Removed localization from an old widget
  • Added event countdown and fame points to notification panel
  • Adjusted skeletal mesh for Hunter85 for DTS animations
  • Increased sledgehammer weight
  • Started work on notifications panel
  • Fixed some localization redundancy
  • Made waypoint text culture invatiant
  • Made animal debug text culture invariant
  • Added sockets to hunter85
  • Adjusted kicks
  • Added mid kicks
  • Hunter85 source file update
  • Localization update
  • Recreated LODs and collisions
  • Recreated LODs and Recompute Normals/Tangents for Boulder_07_07, Boulder_07_07_BIG (collision bug)
  • Added Hunter85 rifle
  • Giving items namespaces and name keys
  • Added Icons for bundle of rags and bundle of sticks
  • Few melee tweaks - Few zombie damage tweaks
  • Hunter85 PRisoner animation fixes
  • Recreated LODa and collision
  • Imported new animations for Hunter85 rifle
  • Adjutes max ren distance for Street lights
  • Added idle, walk, run and DTS Prisoner animations for Hunter85 rifle
  • Removed China and Croatian translation from the game
  • Bleeding bug fixed - any amount of wound damage now makes the animal bleed
  • Removed FocusInteraction collision from w...
  • Fixed missing closing brace
  • Attenuation tweaks for puppets and animals
  • Reduced searchebles meshes in stone houses
  • Task 2687: Optimize prisoner animations and actor tick for simulated proxies
  • Fixed local prisoner save file having event gear if player disconnected while in event
  • Fixed Geometry on AKS_74_U and textures
  • Fixed Textures for AKS_74U
  • Fixed Geometry for SM_AKS_74_U, Removed examine data on SM_Dresser_Open, SM_NightStand_Opened
  • Stopped CTF flag stand from devouring framerate
  • Some more localization fixes
  • Prepared game event UI for localization
  • Reworked joining game event teams again
  • Fixed teammate names not appearing...
  • Imported DTS animations for Hunter85
  • Added Prisoner animations for Hunter85 rifle
  • New Item Icon Particles Created.
  • Edited perception ranges for Animals and Birds
  • Edited Deer AimOffset
  • Adjusted Boar Eye socket (boars head hangs do...
  • Enabled AKS 74u weapon and ammo for spawning
  • Fixed Cal_5_45_39_AmmoboxClosed and Pile,(Now it shoud give proper ammount of bullets)
  • Fixup redirectories and moved M1_Garand Bullets to proper folder,Renamed to proper name
  • Deleted old unused folders
  • Redirectory for Ammo to proper folder,Fix up redirectories
  • Hunter85 reimported mesh and appropriate animations
  • Puppet attenuation fix
  • Reduced searchable meshes in: Klet_01, Klet_02, Klet_03, Klet_Vinograd, Lighthouse, Pharmacy, Police Station, Refinery...
  • Added nullptr check to attacker->HandleMeleeAttackCapsuleHit(hitInfo);
  • Added Icons, and dirt rag textures - Added new version of world map that is rotated
  • Edited Perception ranges to match the new pisoner noise levels - Changed Specied text for Bird and Deer
  • Edited scale by 15 percent increase on SM_Greenhouse_01 and all LODs, SM_Greenhouse_WM
  • Added SM_Window_wood in BP_Old_Stable_House_01 - Edited collision Use SimpleCollision As Complex for SM_Board_08
  • Added SM_Bundle_Of_Rags_01, textures and custom LOD.
  • Added SM_Bundle_Of_Rags_01, textures and custom LOD, created the crafting recipe for it and added it to the crafting d...
  • Added icon and description to the AKS 74U
  • Added search audio events for file cabinets
  • Applied appropriate material to Hunter85 skeletal mesh
  • Corrected skeletal mesh for Hunter85 and appropriate animations
  • Added bullet icons
  • Added 5_45x39_Pile
  • Assigned search audio events for metal lockers
  • Addigned chunk id on test SVD
  • Changed spawn probability to 30%
  • Fix weights on Head_02
  • Bug fix for terain split on location {X=313869.531 Y=222023.641 Z=23806.742|P=340.285156 Y=340.439362 R=0.000000} (Lan...
  • Assigned wooden crate search audio events
  • GlobalBirdsSpawner2 now spawns around playerpawn instead of just prisoners
  • Animal Spawner now checks if its overlapp...
  • Zombie does not use separate corpse implementation
  • Screen dot is visible in melee combat mode now
  • Task 2676: Client-side melee attack instigation
  • Disabled localization on some unused GUI elements
  • Bug fix (A_2_Tisno added stairs, building door was too high from the floor)
  • Added Rolete on window in BP_Container_Blueprint, edited draw min/max distance, changed window glass material.
  • Added stairs for Pharmacy building (player stopped and could not pass through the door) C_2_Vinski_Vrh
  • Bug fixes (the player could not climb the ladder, edited marker height on bought sides of the Ladder in BP_Passenger_...
  • Bug fix (BP_Continental_House_03_Blueprint rearranged furniture inside house because it was intersecting with other ob...
  • Reimported Hunter85 weapon animations
  • Hunter85 weapon animation correction
  • Added Hunter 85
  • Bug fix (Industrial Chimney, rotated middle ladder for better climbing, edited all LODs)
  • Added BP_Wooden_Sticks_Bundle crafting recipe to the crafting item group, updated the crafting database and adjusted t...
  • Incrased probability for examine data to 30%, Reduced meshes with search, added nav mesh to: All garages, Factory hang...
  • Changing team while dead no longer makes the game event participant respawn immediately
  • Added SM_Wooden_Sticks_Bundle_01, custom LOD and textures
  • Added SM_Wooden_Sticks_Bundle_01, custom LOD and textures
  • Imported Prisoner animations for Hunter85 rifle
  • Fixed missing sounds for kar98 reload
  • Add fix heads
  • Fix Head weights
  • Edited mesh
  • All weapons that had 2 damage capsules (1 for wood that was 0.1 dmg, and one for the main damage part) are reworkd so ...
  • Added Hunter85 rifle weapon idle animation
  • Burger patties item adjustments
  • Added new boar turning animations
  • Boar AimOffset
  • Donkey AimOffset - Added boar hit reaction to light hits
  • Deleted unnecessesary Hunter85 weapon animations
  • Reimported source file for Hunter85
  • Corrected rotation of Hunter85 rifle
  • Added AKS 74U
  • Added aks 74u animations
  • Added AKS 74U with animations and logic
  • Cleaned up and organized AK47 animations folder
  • Added new folder in AK47 animations folder
  • Added ak events to searchable plants
  • Bow source animation file update
  • Bow_StandLooseInsertArrowDraw RHand correction
  • Items particle editing master shader
  • Editing Item Particle Textures
  • Added right caliber bullet for Hunter85 skeletal mesh and adjusted mesh weights
  • Added Item Particles
  • Editing Sound Locator particles
  • Assigned search ak events to military crates
  • Reduced Searchable meshes in Continental church, Added nav mesh for, continental church,Dam, Dam House, Dam Power Buil...
  • Reworked tv show event team switching
  • Added prisoner bow and arrow animations
  • Added new source file for bow animations
  • Implemented sentry stop walking animations
  • Assigned search ak events to meshes
  • Added SM_Burger_Patties_01 and SM_Burger_Patties_02
  • Added SM_Burger_Patties_01 and SM_Burger_Patties_02
  • Fixed root on sentry stop animations
  • Added sentry walk start animation
  • Sentries are now back to walkingmovement mode instead of navwalking - Sentries now...
  • Assigned search ak events to furniture part 2
  • Island Map source textures
  • Assigned search ak events on corpses and furniture part 1
  • Added blend file for Cal.22
  • Possible fix for crash on saving prisoner state when entering the event
  • Changed cargo assault objective smoke color ...
  • Added cal.22 new mesh with textures
  • Added new Cal.22 mesh with textures
  • Added prisoner head 02 with fixed weights
  • Assigned ak events for shotgun end animation
  • Reduced volume of smoke grenade hiss
  • Assigned material impact switches for forest grounds
  • Added examine data to Crate in factory building
  • Added UHelpers::GetDistanceToClosestPlayerPawnOrSpectator()
  • Melee combo counter is reset if melee attack did not hit something
  • One fire item can be used to light another fire item
  • Task 2660: Various melee combat improvements - Zombie foe location prediction depends on distance to foe now
  • Added SM_Improvised_Chest_01, textures and LODs, minor fixes to Canned Food items LOD distances
  • Added SM_Improvised_Chest_01, textures and LODs, minor fixes to Canned Food items LOD distances
  • Added Chunk ID for distan model C_1_Farm_04 (static meshes, materials, textures)
  • Adjusted some crafting items LOD's
  • Added stairs in BP_Stoone_House_02 (player could not walk thru door), made instance of material for that BP stairs onl...
  • Fixed UV map on SM_Old_Stable_House_01
  • Rearanged furniture in all continental houses, added nav mesh, reduced meshes with examine data, assigned some texture...
  • Updated M9 icons
  • Moved street trash that extends into buildings on Landscape_A_2_2
  • Bug fix (A_2_Tisno, house was lower than ground)
  • Fixed apply on graphics preset change
  • Bug fix (A_2_Port - trash containers extends into the hangar)
  • Reloaded BPs of Buildings
  • Added Torch and Fire place icons.
  • Added distan city model (C_1_Farm_04)
  • Added sound locator particle
  • Added volume values to all interactable food items
  • made CTF flag stand light stationary
  • Added now missing animal animations
  • Added item SM_Island_Map_01 and textures
  • Added item SM_Island_Map_01 and textures
  • Added new boar and deer animations
  • Various misc game event fixes
  • Fixing Bugs
  • MasterServer report update
  • A_2_Prigradica, Landscape_A_2_3 (house was too high for player to enter, removed grass inside house, edited terrain fo...
  • Assigned chunks to 2h melee animations
  • Added stairs to tool shed building on Landscape_B_2_3 (player couldn't walk into tool shed because it was to high) rem...
  • Added source file SM_C_H_05_A_bathroom_tiles. - Renamed SM_C_H_05_A_bathroom_tiles
  • Added nav mesh to Barracks,Container,Chapel_01,Church_01,Continental house_01_A,_01_B, Raranged furniture,reduced mesh...
  • Added tiles to bathroom in BP_Continental_House_05_A_Blueprint
  • Added new 2H melee animations
  • Landscape_C_3_1 (removed grass inside buildings/houses)
  • Added volume property to food item
  • Landscape_C_3_4 (removed grass inside houses)
  • Removed old mesh
  • Added Textures for Cal_5_45
  • Added Cal_5_45 proper textures and proper scale for bullets, Moved Cal_22 to proper folder, Fixed up redirectories
  • Edited blend time for R arm correction
  • Edited navigation, set off cast shadow for interior assets, rearranged interior, set Item Spawn Limit to 3 for (BP_War...
  • Added skeletal mesh for MP5 submachinegun - Added source file for animations for MP5 submachinegun
  • Added CHUNK_ID excel file
  • Assigned UI Widgets to chunk, Separated Chunk 14 and Chunk 15 to more chunks to reduce file .pak size
  • Animals now only crumble from shots once, and can only crumble again when they start roaming again - Waypoint spawn co...
  • Assigned Data Assets to chunks
  • Assigned All sounds form ConZ Folder to chunks
  • Edited terrain and position of the houses (entering the house was to high) removed grass inside houses/buildings on (C...
  • Assigned Animations Outside from ConZ Folder(Cinematics folder excluded)
  • Assigned Animations to chunks, Folder: D-Z
  • Assigned Animations to chunks: Folder Prisoner
  • Assigned animations to chunks (Characters folder, Prisoner Excluded)
  • Assigned Animations( all animations data from Cinematics Folder)
  • Assigned Blueprints outside Conz folder to chunks
  • Assigned Blueprints folders: L-Z
  • Added tv show event score to fame points conversion
  • Added parameter to skip key search phase in cargo assault events
  • Added Blueprints to Chunks (Folder A-I)
  • Removed grass from houses/buildings on Landscape_C_2_3
  • Added new dodges B BL BR
  • Assigned Skeletal Meshes to chunks
  • Added rigged skeletal mesh for new rifle Hunter 85 -
  • Added weapon animations for new rifle Hunter 85
  • Assigned Static meshes in Object Folder to chunks
  • Fixing Bugs
  • Removed grass, edited terrain that was visible in the houses, added stairs for houses, slightly moved few buildings be...
  • Added wooden spear wapon. (Need to added to crafting list to be usable and craftable)
  • Added ( Assign to Chunk number 26 ) for SM_Dresser_Broken
  • Pelvis curves experiment
  • Pot Rarity set to 4
  • Adjusted Light position
  • Fixed Rain in hangar Bug
  • Sentry Spawn Distance adjusted - Reduced animal count
  • Fixed divide by zero error when calculating k/d ratio
  • Assigned All static meshes to chunks (Models Folder excluded)
  • Removed blade tag from brass knuckles
  • Added SM_Wooden_Spear_01 and textures
  • Added SM_Wooden_Spear_01 and textures
  • Added ( Assign to Chunk number 22 ) for Big_Rock_01_01, Big_Rock_01_02, Big_Rock_01_03, Big_Rock_01_04, Big_Rock_01_05
  • Fixed typo in cargo assault win text
  • Assigned Textures in Object folder to chunks
  • Game mode now logs the amount of spawned animals and birds
  • Changed team names in cargo assault event status text
  • Fixed bug allowing friendly fire during round timeout even whe...
  • SM_Dresser_Broken (removed Examine Asset Data)
  • Editing rock collision
  • Added textures in Models folder (Object Folder Excluded) to chunks
  • Reduced max birds per player - Reduced max spawn instances
  • Fixed Sentry indefinetly trying to reach unreachable PatrolPoint
  • Spawners outout log in all builds now - Fixed Sentry bug, missing sentry return when proceeding to same patrol point
  • Added Textures to chunks: 12, 13, 14
  • Fixed bug with weapon attachment replication (if adding attachments after scope is attached, scope would go out of syn...
  • Fixed wrong return value
  • Bug from testers (BP_Stone_House_05_02 rearranged interior trash behind stairs, player could see thru stairs in crouch...
  • Animals now have different perception fconfigurations based on their state/action - Fixedbug where a waiting animal wi...
  • Added Loot at TB Bases
  • Bug from testers (Landscape_A_3_4 removed floating cube) {X=193482.797 Y=-495465.844 Z=1852.784|P=332.586212 Y=43.0128...
  • Started work on per layer clothes penetration
  • Bug fix from testers (Landscape_B_2_3 and Landscape_C_2_1 terrain split) {X=-159280.000 Y=9268.301 Z=47516.059|P=332.2...
  • Added Material Instances to Chunk 11
  • Bug fix from testers (Landscape_B_2_1 moved tree and stone, collision fix on location {X=-158357.938 Y=-291233.969 Z=...
  • C_2_Prison (reloaded prison buildings)
  • Assigned Master materials to Chunk 10
  • Fixed redirectos on melee weapons - Added finger pose on 1h weapons
  • Implemented load/save for magazine
  • Added sentry camera shake
  • TV_Bases assigned to proper chuncks
  • Added textures for AKS_74_U
  • Added Textures for AKS_74_U
  • Added Children's Playgrounds elements ( SM_Swings_01, SM_Slide_01, SM_See_Saw_01, SM_Walled_Sand_Bench_01, SM_Roundabo...
  • Implemented hand corrections for melee weapons when in combat mode
  • BP_Gas_Station_01 (edited min/max draw dist. cull, step on, rearranged interior) - SM_Market_Desk_01 set collision to ...
  • Added Children's Playgrounds elements ( SM_Swings_01, SM_Slide_01, SM_See_Saw_01, SM_Walled_Sand_Bench_01, SM_Roundabo...
  • Added Weapon: AKS_74_U
  • Fixed Distances and added Nav mesh to all Tunnels in TV_Bunker, Warehouse and Wooden Log Cabin, Added Weapon: AKS_74_U
  • Sentries now use NavWalking - Added a new trace channel FocusInteraction, all actors that can be interacted with in th...
  • Fixed bug with aiming down the sights that caused movment corrections on clients
  • Corrected Mesh smoothness on SM_street_light_02 (Models/Objects/Outdoor/Hangar/Meshes/)
  • Editing Physical materials
  • Removed "Target" from controls options
  • Added M1 Garand to event loadout
  • Prisoners will now start without the need to urinate and defecate
  • Water will now be absorbed at a slower rate with t...
  • Landscape_C_2_4 (moved floating trash on the Dam road)
  • Added Hand drill as a tool to light fire.
  • Added ammo box icons.
  • Removed OnConstruction call from BegnPlay in AnimalSpawner
  • Tracking Markers no longer have static mesh and no longer...
  • Set WetnessCollection parametar (zOffset) value to 0,0