The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Quick Info
Build
0.1.15.6607
Date
July 23, 2018
Size
5.8 GB
Social
Chronology
Previous
0.1.14.6273
Next
0.1.15.6649
This is a pre-release version of SCUM.
These notes were not intended to be made public and may be incomplete or unclear.
Reduced the weight of stones. Small Stone 1000gr > 500gr, Medium Stone 1500gr > 1000gr, Big Stone 2000gr > 1500gr
Editing drunk effect
Disabled drunkenness response idle
Default air/water temperature set to 30/20
Added new examine data to BroccoliPlant, Cabbage, Carrot, Removed textures from Cal_7_92x57mm ammobox closed and Cal_3...
Resaved responses
Renamed equip unequip weapon
Swap equip not weapon to weapon
Master server packet optimizations
Master server thread sleep fix
Master server connection fixes
Renamed temp equip files
Working on drunkenness effect
Added drunk post processing
Task 1952: Add support for per-object examine sounds
Added support for corspe search sounds
Task 2607: Implement response idles which would reflect prisoner's state through animation
Cleaning up crafting GUI - Added sounds to crafting recipe and craft button click events
Fixed a bug with vicinity widget stutterring
Removed unnecessary logging of warnings in item spawning manager
Temporarily disabled reporting to master server
Task 943: Implement running skill
Task 2605: Split SCR modifier into stamina recovery modifier and stamina consumpti...
Changed Light to BP - Fixing Bugs
Enabled DoubleSided Shadows for landscapes
Stone_House_05_02_03, Transformator, Stone_House_06, Stone_House_07: Fixed mesh distances, rearanged furniture, added ...
Adding BP_Lights - Added holes in TV Base Fence - Fixing terrain bugs
Adde WM for tunnel in BP_Jail_Workshop_Building_NEW
SM_Jail_Garage_Blueprint (added spawners, edited navigation, reorganized furniture, changed material/texture for CarLi...
MasterServer code refactoring
Bugfixing on Landscape,(Holes,collisions)
Added Ammo box for M1 garand, Kar98 (need textures for boxes), incrased Shotgun shells in Ammobox to 20 shells, Rename...
Changed quantity for AK47 amo box,now its 50 bullets in the box, removed pills that not have use from spawners, remove...
SM_Prison_Tower_House_01_Blueprint (editet fruniture for navigation)
BP_GuardTower 01/02 (added furniture, spawners)
Added source files for Prison Jail Entrance Building Bridge Door (textures)
BP_Jail_Entrance_Building/_02/03 (added spawners, edited navigation, fixed collision (changed material/texture for ent...
Incrased chance for spawning Items on military Crate tarps, tweaket ammo rarity, clips rarity,weapon rarity
Added Holes into TV Base fences
Street lights replaced with BP
Forced remaining crafting-related widgets to slow construction path
Initial MasterServer report
Fixed recepie with slicing water melon (could not test it due the bug with play in editor)
Skewer with meat fix
Working on new crafting GUI
Fixed bug with displaying max ammo count for shotgun
Fixed bug that removed item form quick access bar when removing...
Adding MasterServerClientTest project
Forgot to commit a file for the crafting GUI
Initial commit for new crafting GUI
Adding new MasterServer
Deleting old MasterServer
Ignore spawner check ond Dirty rags and Dirty rag stripes
Small readjustment on small axes damage.
Sentry hearing range increased to 120m
Test zombie for clothing, test zombie variation file (used for zombie clothing testing)
Clothing bug fixes, added icons for "Shirt" item
Temporary Zombie clothing that gives dirty rags and stripes
Skinny Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
Muscle Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
Mid Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
Fat Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
Temporarily disabled overeating sickness
Task 2598: Dedicated server hitches when spawning animals
Added mocap 1H melee animations
Fixing material on Metal_Door_04 for airport
Stone_House_05_01: Rearanged furniture, Mesh distances Fix, added Nav mesh
Assigned handgun skill to BP_Prisoner
Bug fix of Tomato Sauce name, Zombie 01 item spawner update
Stone_House_04_Small: Fixed mesh distances, minor collision fixes, added Nav mesh
Task 2597: IsIgnoredBySpawners should not prevent spawning if item has been explicitly selected in the ItemClasses arr...
Error fix (removed empty mesh Component in BP_Continental_House_08_Stairs_ClosedBottom_Blueprint)
Error fix (added simple collision for SM_fence_door_02_frame)
Assets_Stimac_Auto1.umap (save)
SM_Warehouse_01b_update_ES (save)
Fixed missing door from SM_Wire_Fence_03_Door_Blueprint
Removed Examine Asset Data from SM_WaterPump_01_lp
Item Spawner volumes editing
Added Sentryes (B_1_Factory, B_3_Rafinery,_B_3_Military_Base, C_2_PowerPlant, C_2_Prison)
Adjusted night ambient
Added Dirty Rags and Dirty Rag Stripse, also made new "Slice Into Dirty Rag Stripes" recepie
Added emissive street lamps (SM_street_light_01/02_emissive)
Added LODs on meshes in BP_LandRig_02_Radar (UE4 type LOD)
Edited knife animations - Scaled aim on shotgun
Bug fixes: Zombie dropping right clothing (inmate shirts), MMA gloves description and icon, Inmate shirts and pants ca...
Stone_House_04: Rearanging furniture, Mesh distance fix, added Nav mesh
Moved BPs Bullets from JohnTest folder to ConZ_Files/Items/Ammunition/Ammunition_Classes.
Changed Inital Ammo from 1...
Scaled aim on shotgun
Stone_House_03: Rearanged furniture, Mesh distance fix, Minor collision on Stairs fix, Added Nav mesh
Fixed bug with ammo reload
Stone_House_ 02: Furnature Rearange, Distance fix on meshes, mobitlity, Added Nav mesh
Fixed mobility of static meshes on Passenger Building
ReExamine is now in 1 hour (real life) - Version increment
Adding first German and Russian localization
Edited BPs Jail Workshop Building New/without basament: (navigation, spawners, interior furniture design, draw dist. o...
Adjusted shotgun eject case
Rearanged furniture in Stone_House_01a, Fixed Distances for meshes, Added Nav mesh
Rearanged furniture in Shed, Fixed Distances for meshes, Added Nav mesh
Rearanged furniture in School, Fixed Distances for meshes, Added Nav mesh
Rearanged furniture meshes in Passenger building, fixed distances for meshes, added Nav mesh
Added mocap version of knife attacks
Bug 2063: Distant ocean sound can be heard loudly while playing as drone
Task 2387: Remove old combat animation preset related data
Bug 1961: Drone engine functionality not working - Drone destruction sound is now played when drone is destroyed
Edited 12_Gauge_Ammobox_Closed BP (added unpack settings, paper/shells, set wight on paper box and shell)
Task 1958: Migrate fireplace flame/fire sound to ak system - Fire item interactions always visible but disabled if not...
Search of cabinets is now 2x faster - Adding net messages for master server
Edited LandRig 2 Radar (bigger rotation radar, some UV tweaks, material replacement on Shed Lamp, added spawners, edit...
Collison fix on RollupDoor_Open_01
Airport Guard_House, Fixed distances of meshes, Minor Collision Fix, Added Nav mesh
Rearanged meshes in Airport Control tower, Incrased Item spawn, Added Nav mesh
Editing ItemSpawner Volumes
A_2_Port - Added Sentryes
Rearanged meshes in Airport Hangar,incrased Spawner items count, Added nav mesh, Rearanged meshes in Restaurant_02, Ad...
Fixed Bug where baseball bat with spikes couldnt be crafted with one 3/5 and one 4/5 naile pile. Switched the recepie ...
Shotgun weapon and ammo spawning enabled
Bug 2572: Brass knuckles melee combat looks like knife stabbing
Added zombie taken damage debug output
Fixed inventory size of pants from 2x1 (horizontal) to 1x2 (vertical)
Added more airport hangars - Physical surfacess sound volume editing
Bug 2568: Stamina should deplete slower when going downhill
Tweaked display and replication of prisoner stamina chan...
Tweaking 2H melee combat (Grip adjustments on SM, few tweaks on BPs)
Tweaking 2H melee combat (only animations, colision dedection starts later)
Fixed bug with break dancing sentries
Added walk idle to prisoner BP
Renamed marine cap to the correct name.
Removed meat tags from body parts
Fixed bug where prisoner did not generate noise when landed - When prisoner has bare feet, footsteps generate 75% of n...
Added details in tv bases A2, A3 - Sentry spawn distance adjusted.
Hearing stimulus age for zombies set to 20s - Tweaked distant nav mesh point search
Fixed bug where with ladder climbing
Bug 1742: Penjanje treba biti zahtjevnija fizicka radnja. Demanding > Very demanding.
Added dirt overlay, edited brightnes for Wall Vent Shaft 01, T_WoodPainted_06_D
Changed collision to Simple as Complex for different sign meshes, and changed brightnes/saturation on that mesh textur...
Set Navigation , Is Dynamic Obstacle (true) and Area Class (NavArea_Null) on SM_Toilete_Stall_01_Door
Added SM_Toilet_01_closed (fbx and uasset)
Set Navigation , Is Dynamic Obstacle (true) and Area Class (NavArea_Null) on different meshes
Changed glass material on SM_Street_lamp_01_emissive
Rearanged furniture in Restourant_01, fixed some collision issues, Added Nav mesh
Rearanged Furniture in Police Station, Fixed some bugs with collision,added Nav mesh
Sentry - Added light
Reworked head skin weights
Added Street lights A_1, A_2, B_1, B_2
Bug fix: Tv_Base_C_2 Sky blocker was above ground
Fixed nutrition data on food who had wrong data.
Added new head model with correct weights
Rearanged furniture in Old_Stable_House, Pharmacy, Tweaked distances on meshes, added nav mesh
Fixed Collision on Suply building, Fixed Collision on Lightouse Spiral stairs
Rearanged furniture , fixed Collision on Spiral Stairs, Added Nav mesh options to furniture on Lighthouse and Market
Added SM_Swings_01, custom LOD's and textures
Added SM_Swings_01, custom LOD's and textures
Increased zombie net update frequency from 20 to 30 - Melee impact sounds are not played on dedicated server
Made Icons for Short Pants, also updated the same item with information.
Corn nutrition fix.
New zombies can be looted now with coresponding clotehs and misc items.
Fixing Discord various bugs
Reduced zombie hit points
Implemented shotgun projectile
Fixed Bug with Collision on Suply building
relocated and renamed zombie facial exp
Start water is now 0.2 liter
Stamina is now 50% bigger
Start water amount is 0.2 liter
Increased shovle damage
Fixed Distances, Collision, Added nav mesh option on KletVinograd
Fixed Distances for static meshes, Collisions, rearanged furniture and added Nav mesh to Klet_01, Klet_02, Klet_03
Task 2442: Disable damage direction indicator
Humanoids navigation mesh tweaks
Pots with cooked food can be taken in hands
Updated few icons of cooked food.
Changed color for nav system mesh
Reimported Landscapes - Building navigation error
Humanoids nav mesh tweaks - Prisoner can now always run downhill
Added dirt overlay on SM_Laundry_Table_A/B, SM_Flag_pole - Edited collision on SM-Locker_open_01
Added various small picture frames with custom textures and LODs.
Added various small picture frames with custom textures and LODs.
Adjusted cooking recpeies, shorter times. Removed some recepies due lack of features needed.
Edited dirt overlay on SM_Shelf_01 and collision
GoToRagdoll notifies on zombie hit reacts set to be branching points
Bug fix on SM_Octagon_Cage (added double side collision on wire)
Added New examine data with presets on rest of the meshes
Backed up several anmation source files to source control
Bugfix ID:2226, 2359, 2417
Added SM_Water_Tank_Office_01, custom LOD and textures. Also added various landmark signs to mark the areas on the map...
Added SM_Water_Tank_Office_01, custom LOD and textures. Also added various landmark signs with custom textures to mark...
Various zombie tweaks
Add dismemberment head
Add zombies
Add clothes
Add HNS jersey
Zombie combat animation tweaks
Task 2535: Zombie should react when hit by thrown item
Tweaked zombie combat
Imported tweaked zombie attack animat...
Corrected zombie Stand_Combat_Attack_1B animation
Bug 2530: Thrown items do not deal damage - Task 2529: Play projectile impact effects on thrown item bounce
Fix helmet texture
Fix clothes
Added zombie Stand_Combat_Attack_2B, Stand_Combat_Attack_3B variation
Fix clothes
Added zombie Stand_Combat_Attack_1B
Add new Dismemberment head
Possible fix for bug where zombie idle sounds kept playing while zombie is dead
Assigned alerted sfx to animals
Removed stop events for puppet voices from death event
Added swing sfx on puppet attack
Added puppet intimidate recorded by references - Added base for voip
Server FPS fix - Working on localization - Version increment
A few zombie tweaks and fixes
Ground normal smoothed now uses the actors up vector instead of the global up vector since birds rotate their pitch - ...
Possible UnmarkAllItemOnGroundForUse() duct tape
Fixed again
Fixed forgot to comment out unused var
Fixed birds around shore not reacting to player (finding sky point kept failing)
Fixed: forgot to reenable anim offset for deer - Fixed bug: animal goes on its side if player is prone next to it, now...
Task 1443: Implement better zombies
Fixed bug: hit reacts werent stopped on client when server stopped them
bAllowPhysicsRotationDuringAnimRootMotion is...
Fixed blood markers not being spawned on client: take damage was called on client that dealt damage, but not on other ...
Tweaked play limit of puppet oneshot VO
Task 1443: Implement DayZ-like zombies
Added oneshot intimidate VO on puppet combat stance change
Added puppet destroyed event
Deer look offsets changd to skeletal reference local space
Navwalking uses CachedProjectedNavMeshHitResult instead o...
Task 1443: Implement better zombies
Removed Sentry debug message
Task 2501: Use ImageWrapper to preload and store texture mask data for later lookups
Added underground ambience actor to island map
Puppet events assigned - Puppet turn rate adjusted
Various bugfixes on puppet VO
Puppet VO tweaks
Added new puppet VO
Task 1443: Implement better zombies
Puppets audio tweaks
Audio optimizatoin pass on puppets
Animals now have a set duration where they cannot despawn after setting roaming after being provoked
Task 1443: Implement better zombies
Fix zombie
Increased observe time
Forgot to check out Cow
Made animals tilt mesh on slopes - Fixed missing includes in GlobalBirdSpawner2
SpawingHelpers now use player contro...
Fix shirt
Task 1443: Implement better zombies
Task 1443: Implement better zombies
Add shirt
Add and fix zombies
Task 1443: Implement better zombies
Added TV event entry fees - Refactored TV event registration code a bit
Task 1443: Implement better zombies
Fix zombies
Add Zombies
TV game event announcer trigger fix - Possible flag position waypoint fix
Fixed bug causing no team to be declared a...
Task 1443: Implement DayZ-like zombies
Added basic fate point implementation
Added tertiary loadout slot
Changed how game event rewards are defined - Add...
Complex animals now send actions to client via RPC instead of replicated variables (a temp fix for a bug caused by rep...
Task 1443: Implement better zombies
Fixed bug when shooting and weapon is penetrating an object
Add zombies
Removed pointless operator overload
Fixed crash related to announcements when picking up a flag in CTF events
Refactored announcements within game event...
Zombie Stand_Observing_Idle_Turn_L180 animation fix
Stand_Observing_Idle_Turn_L180 animation root fix
Task 1443: Implement DayZ-like zombies
Fixed drone aux routing
Fixed bug with item ownership and ability to interact
Added randomization on inventory handling sounds
Added prisoner statistics - Added statistics serialization
Worked on TV events leaderboards
Worked on leaderboards...
Added Zombie observing idle turn animations
Set minimum heart rate to post audio to 120
Task 1443: Implement better zombies
Handled ownership for items while using them on ground
Task 1443: Implement better zombies
Added new zombie intimidate animations
Add zombies
Zombie turn animations final updates
Added placeholder VO events for CTF
Added inventory handling for chips, chocolate and shoes
Task 1443: Implement better zombies
Zombie turn animations root fixes
Created Sentry with third person view, and deleted third person view from old sentry (which is still the primary sentr...
Add zombies
Fixed animals using partial paths when they shouldnt
Increased LargeAnimals recast navmesh tile size .
Zombie turn animations root turn angle fixes
Task 1443: Implement better zombies
Zombie turn animations adjustments
Applied inventory sound for soy souce
Added metal pots and canned food inventory sounds
Assigned vitamin inventory sounds
Updates Pre-EA Q3 2018 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020