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Update 07-23-18
Quick Info
Build 0.1.15.6607
Date July 23, 2018
Size 5.8 GB
Social
Chronology
Previous 0.1.14.6273
Next 0.1.15.6649


Information This is a pre-release version of SCUM.
These notes were not intended to be made public and may be incomplete or unclear.


  • Reduced the weight of stones. Small Stone 1000gr > 500gr, Medium Stone 1500gr > 1000gr, Big Stone 2000gr > 1500gr
  • Editing drunk effect
  • Disabled drunkenness response idle
  • Default air/water temperature set to 30/20
  • Added new examine data to BroccoliPlant, Cabbage, Carrot, Removed textures from Cal_7_92x57mm ammobox closed and Cal_3...
  • Resaved responses
  • Renamed equip unequip weapon
  • Swap equip not weapon to weapon
  • Master server packet optimizations
  • Master server thread sleep fix
  • Master server connection fixes
  • Renamed temp equip files
  • Working on drunkenness effect
  • Added drunk post processing
  • Task 1952: Add support for per-object examine sounds
  • Added support for corspe search sounds
  • Task 2607: Implement response idles which would reflect prisoner's state through animation
  • Cleaning up crafting GUI - Added sounds to crafting recipe and craft button click events
  • Fixed a bug with vicinity widget stutterring
  • Removed unnecessary logging of warnings in item spawning manager
  • Temporarily disabled reporting to master server
  • Task 943: Implement running skill
  • Task 2605: Split SCR modifier into stamina recovery modifier and stamina consumpti...
  • Changed Light to BP - Fixing Bugs
  • Enabled DoubleSided Shadows for landscapes
  • Stone_House_05_02_03, Transformator, Stone_House_06, Stone_House_07: Fixed mesh distances, rearanged furniture, added ...
  • Adding BP_Lights - Added holes in TV Base Fence - Fixing terrain bugs
  • Adde WM for tunnel in BP_Jail_Workshop_Building_NEW
  • SM_Jail_Garage_Blueprint (added spawners, edited navigation, reorganized furniture, changed material/texture for CarLi...
  • MasterServer code refactoring
  • Bugfixing on Landscape,(Holes,collisions)
  • Added Ammo box for M1 garand, Kar98 (need textures for boxes), incrased Shotgun shells in Ammobox to 20 shells, Rename...
  • Changed quantity for AK47 amo box,now its 50 bullets in the box, removed pills that not have use from spawners, remove...
  • SM_Prison_Tower_House_01_Blueprint (editet fruniture for navigation)
  • BP_GuardTower 01/02 (added furniture, spawners)
  • Added source files for Prison Jail Entrance Building Bridge Door (textures)
  • BP_Jail_Entrance_Building/_02/03 (added spawners, edited navigation, fixed collision (changed material/texture for ent...
  • Incrased chance for spawning Items on military Crate tarps, tweaket ammo rarity, clips rarity,weapon rarity
  • Added Holes into TV Base fences
  • Street lights replaced with BP
  • Forced remaining crafting-related widgets to slow construction path
  • Initial MasterServer report
  • Fixed recepie with slicing water melon (could not test it due the bug with play in editor)
  • Skewer with meat fix
  • Working on new crafting GUI
  • Fixed bug with displaying max ammo count for shotgun
  • Fixed bug that removed item form quick access bar when removing...
  • Adding MasterServerClientTest project
  • Forgot to commit a file for the crafting GUI
  • Initial commit for new crafting GUI
  • Adding new MasterServer
  • Deleting old MasterServer
  • Ignore spawner check ond Dirty rags and Dirty rag stripes
  • Small readjustment on small axes damage.
  • Sentry hearing range increased to 120m
  • Test zombie for clothing, test zombie variation file (used for zombie clothing testing)
  • Clothing bug fixes, added icons for "Shirt" item
  • Temporary Zombie clothing that gives dirty rags and stripes
  • Skinny Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
  • Muscle Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
  • Mid Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
  • Fat Zombies now have zombie clothing tha gives dirty rags and dirty rag stripes
  • Temporarily disabled overeating sickness
  • Task 2598: Dedicated server hitches when spawning animals
  • Added mocap 1H melee animations
  • Fixing material on Metal_Door_04 for airport
  • Stone_House_05_01: Rearanged furniture, Mesh distances Fix, added Nav mesh
  • Assigned handgun skill to BP_Prisoner
  • Bug fix of Tomato Sauce name, Zombie 01 item spawner update
  • Stone_House_04_Small: Fixed mesh distances, minor collision fixes, added Nav mesh
  • Task 2597: IsIgnoredBySpawners should not prevent spawning if item has been explicitly selected in the ItemClasses arr...
  • Error fix (removed empty mesh Component in BP_Continental_House_08_Stairs_ClosedBottom_Blueprint)
  • Error fix (added simple collision for SM_fence_door_02_frame)
  • Assets_Stimac_Auto1.umap (save)
  • SM_Warehouse_01b_update_ES (save)
  • Fixed missing door from SM_Wire_Fence_03_Door_Blueprint
  • Removed Examine Asset Data from SM_WaterPump_01_lp
  • Item Spawner volumes editing
  • Added Sentryes (B_1_Factory, B_3_Rafinery,_B_3_Military_Base, C_2_PowerPlant, C_2_Prison)
  • Adjusted night ambient
  • Added Dirty Rags and Dirty Rag Stripse, also made new "Slice Into Dirty Rag Stripes" recepie
  • Added emissive street lamps (SM_street_light_01/02_emissive)
  • Added LODs on meshes in BP_LandRig_02_Radar (UE4 type LOD)
  • Edited knife animations - Scaled aim on shotgun
  • Bug fixes: Zombie dropping right clothing (inmate shirts), MMA gloves description and icon, Inmate shirts and pants ca...
  • Stone_House_04: Rearanging furniture, Mesh distance fix, added Nav mesh
  • Moved BPs Bullets from JohnTest folder to ConZ_Files/Items/Ammunition/Ammunition_Classes.
  • Changed Inital Ammo from 1...
  • Scaled aim on shotgun
  • Stone_House_03: Rearanged furniture, Mesh distance fix, Minor collision on Stairs fix, Added Nav mesh
  • Fixed bug with ammo reload
  • Stone_House_ 02: Furnature Rearange, Distance fix on meshes, mobitlity, Added Nav mesh
  • Fixed mobility of static meshes on Passenger Building
  • ReExamine is now in 1 hour (real life) - Version increment
  • Adding first German and Russian localization
  • Edited BPs Jail Workshop Building New/without basament: (navigation, spawners, interior furniture design, draw dist. o...
  • Adjusted shotgun eject case
  • Rearanged furniture in Stone_House_01a, Fixed Distances for meshes, Added Nav mesh
  • Rearanged furniture in Shed, Fixed Distances for meshes, Added Nav mesh
  • Rearanged furniture in School, Fixed Distances for meshes, Added Nav mesh
  • Rearanged furniture meshes in Passenger building, fixed distances for meshes, added Nav mesh
  • Added mocap version of knife attacks
  • Bug 2063: Distant ocean sound can be heard loudly while playing as drone
  • Task 2387: Remove old combat animation preset related data
  • Bug 1961: Drone engine functionality not working - Drone destruction sound is now played when drone is destroyed
  • Edited 12_Gauge_Ammobox_Closed BP (added unpack settings, paper/shells, set wight on paper box and shell)
  • Task 1958: Migrate fireplace flame/fire sound to ak system - Fire item interactions always visible but disabled if not...
  • Search of cabinets is now 2x faster - Adding net messages for master server
  • Edited LandRig 2 Radar (bigger rotation radar, some UV tweaks, material replacement on Shed Lamp, added spawners, edit...
  • Collison fix on RollupDoor_Open_01
  • Airport Guard_House, Fixed distances of meshes, Minor Collision Fix, Added Nav mesh
  • Rearanged meshes in Airport Control tower, Incrased Item spawn, Added Nav mesh
  • Editing ItemSpawner Volumes
  • A_2_Port - Added Sentryes
  • Rearanged meshes in Airport Hangar,incrased Spawner items count, Added nav mesh, Rearanged meshes in Restaurant_02, Ad...
  • Fixed Bug where baseball bat with spikes couldnt be crafted with one 3/5 and one 4/5 naile pile. Switched the recepie ...
  • Shotgun weapon and ammo spawning enabled
  • Bug 2572: Brass knuckles melee combat looks like knife stabbing
  • Added zombie taken damage debug output
  • Fixed inventory size of pants from 2x1 (horizontal) to 1x2 (vertical)
  • Added more airport hangars - Physical surfacess sound volume editing
  • Bug 2568: Stamina should deplete slower when going downhill
  • Tweaked display and replication of prisoner stamina chan...
  • Tweaking 2H melee combat (Grip adjustments on SM, few tweaks on BPs)
  • Tweaking 2H melee combat (only animations, colision dedection starts later)
  • Fixed bug with break dancing sentries
  • Added walk idle to prisoner BP
  • Renamed marine cap to the correct name.
  • Removed meat tags from body parts
  • Fixed bug where prisoner did not generate noise when landed - When prisoner has bare feet, footsteps generate 75% of n...
  • Added details in tv bases A2, A3 - Sentry spawn distance adjusted.
  • Hearing stimulus age for zombies set to 20s - Tweaked distant nav mesh point search
  • Fixed bug where with ladder climbing
  • Bug 1742: Penjanje treba biti zahtjevnija fizicka radnja. Demanding > Very demanding.
  • Added dirt overlay, edited brightnes for Wall Vent Shaft 01, T_WoodPainted_06_D
  • Changed collision to Simple as Complex for different sign meshes, and changed brightnes/saturation on that mesh textur...
  • Set Navigation , Is Dynamic Obstacle (true) and Area Class (NavArea_Null) on SM_Toilete_Stall_01_Door
  • Added SM_Toilet_01_closed (fbx and uasset)
  • Set Navigation , Is Dynamic Obstacle (true) and Area Class (NavArea_Null) on different meshes
  • Changed glass material on SM_Street_lamp_01_emissive
  • Rearanged furniture in Restourant_01, fixed some collision issues, Added Nav mesh
  • Rearanged Furniture in Police Station, Fixed some bugs with collision,added Nav mesh
  • Sentry - Added light
  • Reworked head skin weights
  • Added Street lights A_1, A_2, B_1, B_2
  • Bug fix: Tv_Base_C_2 Sky blocker was above ground
  • Fixed nutrition data on food who had wrong data.
  • Added new head model with correct weights
  • Rearanged furniture in Old_Stable_House, Pharmacy, Tweaked distances on meshes, added nav mesh
  • Fixed Collision on Suply building, Fixed Collision on Lightouse Spiral stairs
  • Rearanged furniture , fixed Collision on Spiral Stairs, Added Nav mesh options to furniture on Lighthouse and Market
  • Added SM_Swings_01, custom LOD's and textures
  • Added SM_Swings_01, custom LOD's and textures
  • Increased zombie net update frequency from 20 to 30 - Melee impact sounds are not played on dedicated server
  • Made Icons for Short Pants, also updated the same item with information.
  • Corn nutrition fix.
  • New zombies can be looted now with coresponding clotehs and misc items.
  • Fixing Discord various bugs
  • Reduced zombie hit points
  • Implemented shotgun projectile
  • Fixed Bug with Collision on Suply building
  • relocated and renamed zombie facial exp
  • Start water is now 0.2 liter
  • Stamina is now 50% bigger
  • Start water amount is 0.2 liter
  • Increased shovle damage
  • Fixed Distances, Collision, Added nav mesh option on KletVinograd
  • Fixed Distances for static meshes, Collisions, rearanged furniture and added Nav mesh to Klet_01, Klet_02, Klet_03
  • Task 2442: Disable damage direction indicator
  • Humanoids navigation mesh tweaks
  • Pots with cooked food can be taken in hands
  • Updated few icons of cooked food.
  • Changed color for nav system mesh
  • Reimported Landscapes - Building navigation error
  • Humanoids nav mesh tweaks - Prisoner can now always run downhill
  • Added dirt overlay on SM_Laundry_Table_A/B, SM_Flag_pole - Edited collision on SM-Locker_open_01
  • Added various small picture frames with custom textures and LODs.
  • Added various small picture frames with custom textures and LODs.
  • Adjusted cooking recpeies, shorter times. Removed some recepies due lack of features needed.
  • Edited dirt overlay on SM_Shelf_01 and collision
  • GoToRagdoll notifies on zombie hit reacts set to be branching points
  • Bug fix on SM_Octagon_Cage (added double side collision on wire)
  • Added New examine data with presets on rest of the meshes
  • Backed up several anmation source files to source control
  • Bugfix ID:2226, 2359, 2417
  • Added SM_Water_Tank_Office_01, custom LOD and textures. Also added various landmark signs to mark the areas on the map...
  • Added SM_Water_Tank_Office_01, custom LOD and textures. Also added various landmark signs with custom textures to mark...
  • Various zombie tweaks
  • Add dismemberment head
  • Add zombies
  • Add clothes
  • Add HNS jersey
  • Zombie combat animation tweaks
  • Task 2535: Zombie should react when hit by thrown item
  • Tweaked zombie combat
  • Imported tweaked zombie attack animat...
  • Corrected zombie Stand_Combat_Attack_1B animation
  • Bug 2530: Thrown items do not deal damage - Task 2529: Play projectile impact effects on thrown item bounce
  • Fix helmet texture
  • Fix clothes
  • Added zombie Stand_Combat_Attack_2B, Stand_Combat_Attack_3B variation
  • Fix clothes
  • Added zombie Stand_Combat_Attack_1B
  • Add new Dismemberment head
  • Possible fix for bug where zombie idle sounds kept playing while zombie is dead
  • Assigned alerted sfx to animals
  • Removed stop events for puppet voices from death event
  • Added swing sfx on puppet attack
  • Added puppet intimidate recorded by references - Added base for voip
  • Server FPS fix - Working on localization - Version increment
  • A few zombie tweaks and fixes
  • Ground normal smoothed now uses the actors up vector instead of the global up vector since birds rotate their pitch - ...
  • Possible UnmarkAllItemOnGroundForUse() duct tape
  • Fixed again
  • Fixed forgot to comment out unused var
  • Fixed birds around shore not reacting to player (finding sky point kept failing)
  • Fixed: forgot to reenable anim offset for deer - Fixed bug: animal goes on its side if player is prone next to it, now...
  • Task 1443: Implement better zombies
  • Fixed bug: hit reacts werent stopped on client when server stopped them
  • bAllowPhysicsRotationDuringAnimRootMotion is...
  • Fixed blood markers not being spawned on client: take damage was called on client that dealt damage, but not on other ...
  • Tweaked play limit of puppet oneshot VO
  • Task 1443: Implement DayZ-like zombies
  • Added oneshot intimidate VO on puppet combat stance change
  • Added puppet destroyed event
  • Deer look offsets changd to skeletal reference local space
  • Navwalking uses CachedProjectedNavMeshHitResult instead o...
  • Task 1443: Implement better zombies
  • Removed Sentry debug message
  • Task 2501: Use ImageWrapper to preload and store texture mask data for later lookups
  • Added underground ambience actor to island map
  • Puppet events assigned - Puppet turn rate adjusted
  • Various bugfixes on puppet VO
  • Puppet VO tweaks
  • Added new puppet VO
  • Task 1443: Implement better zombies
  • Puppets audio tweaks
  • Audio optimizatoin pass on puppets
  • Animals now have a set duration where they cannot despawn after setting roaming after being provoked
  • Task 1443: Implement better zombies
  • Fix zombie
  • Increased observe time
  • Forgot to check out Cow
  • Made animals tilt mesh on slopes - Fixed missing includes in GlobalBirdSpawner2
  • SpawingHelpers now use player contro...
  • Fix shirt
  • Task 1443: Implement better zombies
  • Task 1443: Implement better zombies
  • Add shirt
  • Add and fix zombies
  • Task 1443: Implement better zombies
  • Added TV event entry fees - Refactored TV event registration code a bit
  • Task 1443: Implement better zombies
  • Fix zombies
  • Add Zombies
  • TV game event announcer trigger fix - Possible flag position waypoint fix
  • Fixed bug causing no team to be declared a...
  • Task 1443: Implement DayZ-like zombies
  • Added basic fate point implementation
  • Added tertiary loadout slot
  • Changed how game event rewards are defined - Add...
  • Complex animals now send actions to client via RPC instead of replicated variables (a temp fix for a bug caused by rep...
  • Task 1443: Implement better zombies
  • Fixed bug when shooting and weapon is penetrating an object
  • Add zombies
  • Removed pointless operator overload
  • Fixed crash related to announcements when picking up a flag in CTF events
  • Refactored announcements within game event...
  • Zombie Stand_Observing_Idle_Turn_L180 animation fix
  • Stand_Observing_Idle_Turn_L180 animation root fix
  • Task 1443: Implement DayZ-like zombies
  • Fixed drone aux routing
  • Fixed bug with item ownership and ability to interact
  • Added randomization on inventory handling sounds
  • Added prisoner statistics - Added statistics serialization
  • Worked on TV events leaderboards
  • Worked on leaderboards...
  • Added Zombie observing idle turn animations
  • Set minimum heart rate to post audio to 120
  • Task 1443: Implement better zombies
  • Handled ownership for items while using them on ground
  • Task 1443: Implement better zombies
  • Added new zombie intimidate animations
  • Add zombies
  • Zombie turn animations final updates
  • Added placeholder VO events for CTF
  • Added inventory handling for chips, chocolate and shoes
  • Task 1443: Implement better zombies
  • Zombie turn animations root fixes
  • Created Sentry with third person view, and deleted third person view from old sentry (which is still the primary sentr...
  • Add zombies
  • Fixed animals using partial paths when they shouldnt
  • Increased LargeAnimals recast navmesh tile size .
  • Zombie turn animations root turn angle fixes
  • Task 1443: Implement better zombies
  • Zombie turn animations adjustments
  • Applied inventory sound for soy souce
  • Added metal pots and canned food inventory sounds
  • Assigned vitamin inventory sounds


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