Update 06-08-18

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Update 06-08-18
Quick Info
Build 0.1.13.5579
Date June 08, 2018
Size 8.7 GB
Social
Chronology
Previous 0.1.13.5435
Next 0.1.13.5679


This is a pre-release version

  • Pistol and Rifle CrouchIdle transitions update
  • Added seagull idle sound
  • Removed focus mode audio functionality until focus bug is fixed
  • Fixing Terrain Bug
  • Fix clothes name
  • Pistol StandIdleToCrouchIdle fix
  • Fixes sound phasing issue when 2 sounds splines overlap on edges of sectors
  • Added idle sounds for cow, pig and bear
  • Added missing #include
  • Created Distant City SM_D_3_Industrial_01
  • Rabbit name bug fixed
  • Forgoten include
  • Changed the way animal unstucks itself - Fixed a movign bug that made animals stop mid roaming for a moment - Improved...
  • Changed furniture in BP_Continetal_House_02
  • Fixed Terrain Gap
  • Moved furniture in BP_Stone_House_02
  • Changed collision to default in BP_continetal_House_10b_Warehouse on shelf
  • Edited Distance Dam (power plant)
  • Added new source file for SK_ImprovisedRifle9mm
  • Improvised Rifle animation source file update
  • RifleCrouch animations testing and fixing
  • Fixed crouch correction pose
  • Added weapon animations and adjusted weights for Improvised Rifle
  • Rename files
  • Removed OpenAmmo from Wapon Groups (is not functional)
  • Rename backpack
  • Fix clothes LOD
  • Fix gloves LOD
  • Changed collision on shelves to default in BP_Hangar (search on boxes on shelves didn't work)
  • Added new item zones in spawner check
  • Improvised rifle animations delete
  • Added zombie idle sound - Added birf wing flap loop for flight - Added chicken sound idle and kill - Added cow sound
  • Added 98k fire chamber
  • Improvised rifle weapon animations rename
  • Improvised Rifle animation folder update
  • Improvised Rifle weapon animations rename
  • Added 98k fire chamber animation
  • - Fixed CTF event flag dropping on roof if flag carrier was killed inside a building - Fixed being able to turn off da...
  • SVD Crouch animations import and edit
  • Error fix (added missing texture for MI_ConcreteWall_07)
  • M1 Garand Crouch animations source file update
  • Added possible fix for CTF event
  • Reimported M1 crouch correct animation
  • M1 Garand crouch animations update
  • Commented out more things
  • Added chicken sfx - Added pig sfx
  • AK47 Crouch animations import
  • Updated hit reaction
  • Reowrked some textures
  • Renamed textures
  • Deleted few obsolete textures
  • Improvised rifle and Pistol source files updates
  • Updated crouch hit reaction
  • M590A1 crouch animations updates
  • Added SM_Pastry_02 and textures
  • Added SM_Pastry_02 and textures
  • Added kill event to crow - Removed idle sound from raven
  • Added idle raven and crow sfx
  • Improvised Pistol animations import
  • Commented out UE_LOG that might have caused crashes
  • Improvised Pistol folder delete
  • Added Improvised Rifle animations
  • Added take off wings sfx for birds
  • Improvised Rifle folder delete
  • Improvised Rifle crouchidle add
  • Improvised Rifle rollback
  • Imrpovised Rifle crouchidle delete
  • Improvised Rifle CoruchIDle update
  • Bug fixes
  • Added Distanc model C_2_Power_Plant
  • Improvised Rifle crouch animations update
  • Editing Night Brightness
  • M590A1 animation source file update
  • Updated 98k CrouchIdle animation
  • EDITOR BUILD 515 -
  • Inventory actions should now be disabled while performing an action
  • M590A1 animation rename
  • M590A1 animations rename
  • 98k rifle CrouchSetup source file update
  • Set default item auto destruct time to 30min
  • Esc in pause and options menus should now correctly dismiss or summon confirmation dialogs
  • Imported Coruch Correct animation for 98k rifle
  • Rifle 98k animation rename
  • Pass on anim notifies for Beretta M9 reload
  • Imrpovised Rifle animation rename
  • Added CrouchCorrect animation for Improvised Pistol
  • Disabled item limit check for zombie search spawners
  • Improvised Pistol animations rename
  • Disabled item limit check for examine asset data spawners
  • Imported Improvised Pistol animations
  • Imported Improvised Rifle animations
  • Added cutting action sfx
  • Animals now walk using MOVE_NavWalking (faster AI navigation)
  • Optimized and fixed tree leaves sfx adapting to wind speed
  • Migrated old footsteps - Fixed spatialization of item broken event
  • Disabled animations on zombies if not rendered - Zombies use fixed skeletal bounds - Zombie mesh components use parent...
  • Updated crouch walk
  • Added new item spawner zone types - Added tagging system to items - Disabled old item spawners (as they werent working...
  • Fixing Bugs - Torch light radius increased - Editing Brick Decals
  • You can now turn tab menus on and off while performing an action
  • Removed from Item groups: Fire_Weapon_Clips and Closed_Ammo_Boxes (Cal7_62x54mmR_Ammobox_Closed, BP_M1_Clip) not worki...
  • Skill level sliders will now snap when sliding near a whole level - Damaged clothes can now be equipped and unequipped
  • Pistol crouch aim offsets reimport
  • Added Stairs and stairs fence to police station back door on C_4_Porat_b
  • Added new Pistol Crouch Aim Offsets
  • Pistol_Crouch AimOffsets rename
  • Replaced M9 gun from Wapons folder with Ranged_Weapons folder in PoliceStation_FireArms_Weapons group - Edited spawner...
  • Fixed draw distance min/max on furnture in BP_Continental_House_05_B
  • Added SM_Improvised_Stone_Spear_01 and textures
  • Added SM_Improvised_Stone_Spear_01 and textures
  • Edited Tracking marker distances and frequencies
  • Added new Bird Spawned - Deleted Old Animal Spawners
  • Pistol AimOffsets rename
  • Made bird controller disable its nav invoker while flying
  • Fixed a bug where one couldn't move while inventory is open
  • RifleCrouchSetup work file update
  • Added new Aim Offsets for RifleCrouch
  • Fixed a bug where it would be possible to move during a search initiated from combat mode
  • Renamed RifleCrouch AimOffsets
  • Cooking times lowered - Drinking items adjusted - 1 handed stone axe bug fixed - Wooden sword added
  • Digestion will now properly display weight specified for a food item - Fixed a bug where the digestion monitor would i...
  • Fixed bug with being unable to use magazine for AK47 and SVD - Fixed bug in reload sequence for Beretta
  • Editing Road Signs - Disabled DServer Tick on RoadSigns BP
  • Moved furniture in BP Continental House 05 B (blocked player movment)
  • Removed Shotgun from spawning
  • Fixed Rain in TV_Bunkers, Removed Kar98 from Spawning
  • Updated unarmed crouch walk
  • Updated crouch walk
  • Removed Generate overlaps where its not needed
  • Changed how bleedign works, melee needs to accumulate damage to make the animal bleed, eveything else makes the animal...
  • Pistol and Rifle work files updates
  • Examine actions does not remove item from hands anymore
  • Pistol M9 Stand Walk source animation fix
  • Added source placehloder animation for stand throwing spear
  • Added step notifiers for Rifle, RifleRelaxed and Base Crouch Idle animations
  • Added Melee Hit Detection Capuse to Complex Animals
  • Added SM_Improvised_Bow_01 and textures
  • Added SM_Improvised_Bow_01 and textures
  • Set collision to default on shelves meshes in Contninental Houses 04 BP
  • Rearanged meshes in BP_Klet_01
  • Added New Spawner
  • Pistol M9 walk animation fix
  • Adding new crouch animations and adjusting speed
  • Fixed on interior meshes draw distance min/max in Prison Jail Side B2/B3/Main building (collision errors on interior s...
  • Map Save
  • Bugfixing, Added tile and texture colorization for Dirt on Sking master material
  • Forgot to include horse changes
  • Made Horse BP, anim BP, hit reactions, attack montages - Fixed Bug in global spawner for when animals change waypoints
  • Fixed a bug with meshes being non-interactable if inside visibility-blocking simple collision
  • Added step sounds and removed LegsPose curve in crouch animations
  • Fix trousers_03 LOD
  • Created horse Phyics asset
  • Added step sounds and removed LegsPose curve in Rifle and RifleRelaxed crouch animations
  • Added options for separate mouse sensitivity for third person, first person, down the sights and aiming with a scope
  • Trackign markers now have particles seen in focus mode to more easly pinpoint their position
  • Added placeholder animation for throwing spear and spear idle
  • Editin animal tracking particle