Update 03-20-18

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Update 03-20-18
Quick Info
Build 0.1.11.444
Date March 20, 2018
Size 1.2 GB
Social
Chronology
Previous 0.1.11.415
Next 0.1.11.460


This is a pre-release version

  • Added more zombies and animals
  • Fixed server crash
  • Added conctent source files for Cargo Flare, and uassets
  • Implemented ability to add/remove weapon attachments on holstered weapon
  • M1 animations update
  • Editing Event area items, addd particles and parachute
  • Fix jacket_03 trausers_01
  • Fix glove_03
  • Added Cargo Parachute 01 placeholder
  • Add Bloody head and bear head
  • Added Cargo Flare placeholder
  • Prkno game event editing
  • Prisoners will now be invisible during events' loading transitions
  • Head explode Particle editing
  • Fix clothes
  • Fixed bug with clearing weapon attachment from UI when weapon is dropped
  • Clicking on character create button will now open the character creation map
  • Temp fix for server side projectile damage (used by sentry)
  • Added a loading screen while teleporting for event
  • Working on new zombies implementation
  • Bug fix (block rain falling inside stone house 01a/02/03/04/04 small/05_01)
  • M1 animations update
  • Airport Roads
  • Max draw distance adjusted.
  • Bug fix (Continental Barn collision)
  • Maximum player count is now 64 players
  • Added Safe Zone - WIP
  • B_1_Demo - Spawn positions editing
  • Created Smoke particles - event items
  • Event area material editing, Safe Zone Field material editing
  • Kunai - Force field hit effect aded.
  • Item descriptions, item icons distant city landscapes
  • Added Event Crate and textures
  • Added new ak47 mesh and animations
  • Fixed bug with weapons drag and drop from examined container to hands widget
  • Sentry improvements
  • Fix Svarc head
  • Fix African_American head
  • Deleted old AK47 animations
  • Character creation slider bugfix
  • Smaller animals should die from 1/2 hits when throwing piercing/blunt items
  • Fixed a crash with game manager and exiting the game / returning to game menu
  • Fix Mirda and Svarc head
  • Added Octagon cage, SafeZone fence
  • Added sand Dummy material
  • Edtied military defensive barrier LODs (files cleanup)
  • Exposing overrides on life component for graph widgets
  • Adding new Tattoos
  • Working on support for weapons custom reload and insert cartridge actions
  • Resize clothes
  • Fixed foliage low settings hack
  • Updated skeleton 98k
  • Added new model of 98k
  • Added simulation properties to life component / graph widgets
  • M1 animations update
  • Worked on prisoner teleportation for game events
  • Temporarily added right BCU monitor (nutritions & digestion) toggling on Num+
  • B4 distant city landscapes finished
  • Added SafeZone fence plane placeholder
  • Rearranged BCU metabolism monitors to make more sense
  • Added running to sentries + various fixes for sentries
  • SVD and M1 updates
  • Fixed motion trail on scope text
  • Edited workout animation
  • Removed always relevant flag from sentries
  • Bug fix (added collision on Stone House 01)
  • Fix prisoner skinny pants
  • Add bitten apple
  • Add pants poop with underwear
  • Resize shoes
  • Throwing visualization
  • Beer Texture added.
  • Edited military defensive barrier 01/02 (added LODs)
  • AK47 animations update
  • Set drone visit interval per player instead of per server
  • Update Supply Building
  • New way to light fire.
  • Fixed recepies where rope was needed, added improvised rope recepie.
  • Character creation flickering fix
  • Added bear attacks
  • Added animal source files
  • Supply Building reworking
  • Fixed awareness crash bug
  • Fixed missing phys material on wooden door,fixed Collision on Stone house 01, Reworked Storage Building place holder f...
  • Working on character creation GUI - BCU GUI update rate changed to each tick
  • Resize scum shirt texture
  • Added SM_Outdoor_Toilet_02
  • Added new svd model and animations
  • Add Scum shirt black
  • Model optimization and ugljan distant landscape on B4
  • Fixed unfinished Floor on airport
  • Background normal map editing
  • Changed drone visit interval
  • Added sentry robots and drones
  • SVD weapon animations fix
  • Folliage, collision
  • Added run to sentry
  • SVD chamber rename
  • SVD weapon animations import
  • Fixing Bugs (folliage bugs, collision bugs)
  • Background models - threat as background
  • WIP random button for the character creation GUI
  • Bug fix from testers (removed tree blocking hunting stand ladder, corrected ladder climb on all Guard Towers in Landsc...
  • Rename Caracter Holder table -
  • Working on character creation
  • Added Mask for SM_Prison_Holder_01
  • Fix clothes
  • Edited Carachter holder table
  • Fix bear pow shoe item, bear improvised pants
  • Add head02
  • Add dismemberment prisoner
  • Add new muscle and fat prisoner
  • Deleted materials on SM_Menu_Design_LP
  • Deleted materials on SM_Prison_Holder_01, SM_Menu_Design_LP
  • Created new smoke and sparks particles for character menu
  • Fixing wind bullet influence
  • SVD animations update
  • Added Character Holder table in Character Menu.umap
  • Working on support for specifying environment type (indoor, outdoor, size, etc)
  • Refactoring was incomplete in previous commit
  • Working on Wwise integration
  • Working on environment description
  • Initial commit for the new character creation GUI