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Quick Info
Build
0.1.11.400
Date
March 09, 2018
Size
923.8 MB
Social
Chronology
Previous
0.1.11.388
Next
0.1.11.415
This is a pre-release version of SCUM.
These notes were not intended to be made public and may be incomplete or unclear.
Fixing folliage bugs
Editing big rock Collision
Added WM to TV_Bases B1,B2,B3,B4,C1,C2,C3,C4,D1,D2,D3,D4,Fixed Performance issues in TV_Bases,fixesd Phys materials on...
BP_Animations fixes; SVD Dragunov reload test
Vertical icons switched to horizontal
Fixing Folliage in houses bugs
Increased throwing distance for some melee weapons
Added throwing speed multiplier on ThrowingComponent
Increased chance of finding loot in cabinet
Throwing animations update
Temporarily disabled animal corpse actors
Throwing animations update
Added flesh Physical material to prisoners body
All melee weapons are fixed and useable
Sound attenuation for grenades
Palms added into Preko
Fixed bug - House in the air
Bug fix from testers (added window markers on stone house)
Item storing bugfix
Boxing animations retargeting
Bug fix from testers A_2_Tijat/Landscape_A_2_2 (reloaded all fence doors that were incorrectly rotated, raised terrai...
Added WM on TV_Bases: A1,A2,A3,A4,fixed dublicated meshes on TV_Base_A3
Bug fix from testers (fixed dam open seams, dam road height and floating trash)
Dirt passes through a road {X=377032.563 Y=-172671.703 Z=6356.813|P=324.441406 Y=327.199829 R=0.000000} Fixe...
Pistol animations update
Weapon icons finilized
Added D2_Lokve_Distant and meshes
Added Gym into prison
Armour_Class physical material - particles editing
Created Welspring particles and blueprints
Added icons for weapon/gear selection menu
Bug Fix 1266 - Duplicate street lamp
Added D2_Gunja_Distant assets
Jail_Garage_Building, Storage_House_01,StrawSlimmer Atlas LODs and textures
Aded D2_Farm_01_Distant, Storage_House_01 creating atlas LODs and textures, StarwSlimmer_01 creating Atlas LODs and te...
Marof distant city landscape finished.
Added D2_Babino_Polje_Distant Meshes
Added D1_Prigorje_Distant
Pistol animations correction
Added D1_Kirin_Distant Meshes
Enabled sniping info on AGOG scope
Showing magnification in sniping info
added Walls To D1_Gorica_Distant
Added Concrete Walls to D1_Industrial_Distant
Created D1_Industrial_Distant, Fixed UV on SM_Windows_05,_06,SM_Prison_Tower_House,SM_Windows_Guards,added Custom LODS...
Editing airport road
Physical material Kevlar renamed to Armor_Class
Adding icons for weapons
SVD animations update
Apple tree - Simple collision as complex
Enabled collision for apple and pear tree.
Added Armor Class_physical Materials
Editing Bullet trail
SVD animations update
SM_Prison_Tower_House_01 added Atlas
SM_Jail_Garage_Building creating atlas,custom LODs
SVD reload animations update
AK47 reload animations update
Ak47 animations test
Added D1_Gorica Distant Meshes .Fixed Shader problem on LOD2 for SM_Garage_02_Window_A, Fixed WM offset on BP_Pharmacy
Added Garand and Kar scopes
Ak47 reload animations update
Added part for weapon selection along with addons
Adding scope texutre for hunting scope with variable zoom
Adjusted bullet penetration factor
SVD stand reload animation update
SVD reload animation update
98k and M1 animations reimport
98k additional reload animations import
98k reload animations import
Weapon animations update
Finished distant cities Blace and Dol on C3
Added bullet trail test
Added PSO1 Scope for Dragunov
Added PSO-1 scope for Dragunov
Added Kevlar Physics Material
Added kevlar physical surface type
Finished distant city for Slani Dol and Vinski Vrh
Edit shirt item
Edit clothes pants poop
Edit gloves
Made bullets bouncier and smaller in appearance
M590A1 animations update
Various rifle animations updates
Fixed missing road segment (Landscape A_4_1, Landscape A_4_3)
Dragunov run animation update
Various weapon animations update
Checked few door LODs
Distand city for Humac (C2) finished - Terrain sculpting aroud Humac so it fits to houses.
Moved Menu Folder to proper location and rename
Added sentry animations
Added corpse inventory replication and search action
Holding Tab while a menu is open will close the menu and re-open the circular menu selection
On levels without the game events inventory will showup
Boxing animation retargeting
Added Continental_House_01c_01 and custom LODs
File cleanup for dist city Prkno
Edited LODs for Continental Church door, Stone House door
Fixed Continental_House_01_01, Continental_House_01c_01
Fixed Continental House 01,custom Lods, Fixed Transformator,custom Lods
Fixed Transformer,added Custom LODS,Fixed Continental_House_01,Added Custom Lods
Fixed crouch pistol idle
Uploaded basic book model for testing
Added LODs fo ContinentalChurchdDoor 02
Added Transformer files
Increased ocean sync interval to avoid unnecessary reliable RPC
Added Level Bound to Landscape_D_1_4
Title: Dirt Road Hovers Over Terrain Build: 0.1.11.350 Location: {X=447225.719 Y=-102425.758 Z=5702.01...
Most of the objects in this building are partially in the ground {X=259795.938 Y=-36012.500 Z=23655.084...
Fixed switched materials in LOD for Market Shelves 01b - Fixed normal map on Church Door 02 - Created LODs for Contine...
Fixed bug with camera offset when aiming down the sights/sniping and moving forward or backwards
98k and throwing animations update
Throwing animation update
Edited pistol crouch walk loop
Missing assets fix
Added Gym elements/meshes ( SM_Bench_Press_01 , SM_Pull_Up_Bar_01 , SM_Weights_Holder_01 , SM_Dumbbell_8kg_01 , SM_Dumb...
New cheat command regarding skill and experience: SetStrength, SetConstitution, SetDexterity, SetInteligence, SetSkill...
Added Gym elements/meshes ( SM_Bench_Press_01 , SM_Pull_Up_Bar_01 , SM_Weights_Holder_01 , SM_Dumbbell_8kg_01 , SM_Dumb...
Assigned required properties on magazines for AK and Dragunov
Assigned required properties on ammunition assets
Grenade fixes
Updates Pre-EA Q3 2018 Q4 2018 Q1 2019 Q2 2019 Q3 2019 Q4 2019 Q1 2020 Q2 2020