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Update 03-05-18
Quick Info
Build 0.1.11.400
Date March 09, 2018
Size 923.8 MB
Social
Chronology
Previous 0.1.11.388
Next 0.1.11.415


Information This is a pre-release version of SCUM.
These notes were not intended to be made public and may be incomplete or unclear.


  • Fixing folliage bugs
  • Editing big rock Collision
  • Added WM to TV_Bases B1,B2,B3,B4,C1,C2,C3,C4,D1,D2,D3,D4,Fixed Performance issues in TV_Bases,fixesd Phys materials on...
  • BP_Animations fixes; SVD Dragunov reload test
  • Vertical icons switched to horizontal
  • Fixing Folliage in houses bugs
  • Increased throwing distance for some melee weapons
  • Added throwing speed multiplier on ThrowingComponent
  • Increased chance of finding loot in cabinet
  • Throwing animations update
  • Temporarily disabled animal corpse actors
  • Throwing animations update
  • Added flesh Physical material to prisoners body
  • All melee weapons are fixed and useable
  • Sound attenuation for grenades
  • Palms added into Preko
  • Fixed bug - House in the air
  • Bug fix from testers (added window markers on stone house)
  • Item storing bugfix
  • Boxing animations retargeting
  • Bug fix from testers A_2_Tijat/Landscape_A_2_2 (reloaded all fence doors that were incorrectly rotated, raised terrai...
  • Added WM on TV_Bases: A1,A2,A3,A4,fixed dublicated meshes on TV_Base_A3
  • Bug fix from testers (fixed dam open seams, dam road height and floating trash)
  • Dirt passes through a road {X=377032.563 Y=-172671.703 Z=6356.813|P=324.441406 Y=327.199829 R=0.000000} Fixe...
  • Pistol animations update
  • Weapon icons finilized
  • Added D2_Lokve_Distant and meshes
  • Added Gym into prison
  • Armour_Class physical material - particles editing
  • Created Welspring particles and blueprints
  • Added icons for weapon/gear selection menu
  • Bug Fix 1266 - Duplicate street lamp
  • Added D2_Gunja_Distant assets
  • Jail_Garage_Building, Storage_House_01,StrawSlimmer Atlas LODs and textures
  • Aded D2_Farm_01_Distant, Storage_House_01 creating atlas LODs and textures, StarwSlimmer_01 creating Atlas LODs and te...
  • Marof distant city landscape finished.
  • Added D2_Babino_Polje_Distant Meshes
  • Added D1_Prigorje_Distant
  • Pistol animations correction
  • Added D1_Kirin_Distant Meshes
  • Enabled sniping info on AGOG scope
  • Showing magnification in sniping info
  • added Walls To D1_Gorica_Distant
  • Added Concrete Walls to D1_Industrial_Distant
  • Created D1_Industrial_Distant, Fixed UV on SM_Windows_05,_06,SM_Prison_Tower_House,SM_Windows_Guards,added Custom LODS...
  • Editing airport road
  • Physical material Kevlar renamed to Armor_Class
  • Adding icons for weapons
  • SVD animations update
  • Apple tree - Simple collision as complex
  • Enabled collision for apple and pear tree.
  • Added Armor Class_physical Materials
  • Editing Bullet trail
  • SVD animations update
  • SM_Prison_Tower_House_01 added Atlas
  • SM_Jail_Garage_Building creating atlas,custom LODs
  • SVD reload animations update
  • AK47 reload animations update
  • Ak47 animations test
  • Added D1_Gorica Distant Meshes .Fixed Shader problem on LOD2 for SM_Garage_02_Window_A, Fixed WM offset on BP_Pharmacy
  • Added Garand and Kar scopes
  • Ak47 reload animations update
  • Added part for weapon selection along with addons
  • Adding scope texutre for hunting scope with variable zoom
  • Adjusted bullet penetration factor
  • SVD stand reload animation update
  • SVD reload animation update
  • 98k and M1 animations reimport
  • 98k additional reload animations import
  • 98k reload animations import
  • Weapon animations update
  • Finished distant cities Blace and Dol on C3
  • Added bullet trail test
  • Added PSO1 Scope for Dragunov
  • Added PSO-1 scope for Dragunov
  • Added Kevlar Physics Material
  • Added kevlar physical surface type
  • Finished distant city for Slani Dol and Vinski Vrh
  • Edit shirt item
  • Edit clothes pants poop
  • Edit gloves
  • Made bullets bouncier and smaller in appearance
  • M590A1 animations update
  • Various rifle animations updates
  • Fixed missing road segment (Landscape A_4_1, Landscape A_4_3)
  • Dragunov run animation update
  • Various weapon animations update
  • Checked few door LODs
  • Distand city for Humac (C2) finished - Terrain sculpting aroud Humac so it fits to houses.
  • Moved Menu Folder to proper location and rename
  • Added sentry animations
  • Added corpse inventory replication and search action
  • Holding Tab while a menu is open will close the menu and re-open the circular menu selection
  • On levels without the game events inventory will showup
  • Boxing animation retargeting
  • Added Continental_House_01c_01 and custom LODs
  • File cleanup for dist city Prkno
  • Edited LODs for Continental Church door, Stone House door
  • Fixed Continental_House_01_01, Continental_House_01c_01
  • Fixed Continental House 01,custom Lods, Fixed Transformator,custom Lods
  • Fixed Transformer,added Custom LODS,Fixed Continental_House_01,Added Custom Lods
  • Fixed crouch pistol idle
  • Uploaded basic book model for testing
  • Added LODs fo ContinentalChurchdDoor 02
  • Added Transformer files
  • Increased ocean sync interval to avoid unnecessary reliable RPC
  • Added Level Bound to Landscape_D_1_4
  • Title: Dirt Road Hovers Over Terrain Build: 0.1.11.350 Location: {X=447225.719 Y=-102425.758 Z=5702.01...
  • Most of the objects in this building are partially in the ground {X=259795.938 Y=-36012.500 Z=23655.084...
  • Fixed switched materials in LOD for Market Shelves 01b - Fixed normal map on Church Door 02 - Created LODs for Contine...
  • Fixed bug with camera offset when aiming down the sights/sniping and moving forward or backwards
  • 98k and throwing animations update
  • Throwing animation update
  • Edited pistol crouch walk loop
  • Missing assets fix
  • Added Gym elements/meshes ( SM_Bench_Press_01 , SM_Pull_Up_Bar_01 , SM_Weights_Holder_01 , SM_Dumbbell_8kg_01 , SM_Dumb...
  • New cheat command regarding skill and experience: SetStrength, SetConstitution, SetDexterity, SetInteligence, SetSkill...
  • Added Gym elements/meshes ( SM_Bench_Press_01 , SM_Pull_Up_Bar_01 , SM_Weights_Holder_01 , SM_Dumbbell_8kg_01 , SM_Dumb...
  • Assigned required properties on magazines for AK and Dragunov
  • Assigned required properties on ammunition assets
  • Grenade fixes


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