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Scum Wiki
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Update 02-15-18
Quick Info
Build 0.1.11.350
Date February 15, 2018
Size 2.6 GB
Social
Chronology
Next 0.1.11.388


Information This is a pre-release version of SCUM.
These notes were not intended to be made public and may be incomplete or unclear.


  • Removed cheats from multiplayer
  • AK47 animations update
  • Added grenades B4_Demo
  • More throwing fixes
  • Added vomiting animation
  • Created Vomit particles and Decals
  • Veliki Tabor distant city, kiwi fix
  • Disabled Collision for Distant Landscapes
  • Added cooking & survival skills to the prisoner
  • Stamina change, water consumption and calories burned on the BCU monitor will now show correct change rates after appl...
  • Added Material Layering Master
  • Fixed bug with weapons hanging in air after player disconnected
  • Ak47 animations update
  • Lod fixes and radiator assets
  • Item throwing optimizations and pierce effects fixes
  • Replaced Church yard gates.
  • Added character nickname to savegame filename
  • Fixed throwing in MP
  • Added shovels, pitchfors ect under tool spawning
  • Low quality can't turn off DOF anymore
  • Canned food fix, and added cut tree to olive trees
  • Added debug info (version, steam id, players on server) and watermark on HUD
  • Added Prison rotating light
  • Can throw the torch now
  • Distan cities, shoves, pitchforks added as melee weapon
  • 4.18.3 transition - Foliage dithering turned off - Scope fix
  • Diarrhea particles editing
  • Height for decals on particle collision set from 0 to 1 - Re-enabled both kinds of defecating
  • DOF fixes
  • Frag grenades, flashbangs and smoke grenades + throwing stuff fixes
  • Editing diarrhea effect
  • Removed PissingComponent; urine particles are spawned on the fly by Urinate action
  • Defecation improvements
  • Pooping animation update
  • Added folaige blockers
  • Regenerated underwater foliage
  • Working on clips and ammunition
  • Reload assets on TV Bases from A1 to D4
  • Fixed Geometry For Improvised Hammer
  • New weapons animations
  • Reload assets in cities
  • Adding farm models
  • Bush distance editing
  • Frag grenade editing
  • Edited basket Hoop
  • Edited Tilete door /frame
  • Added new 590A1 animations
  • Deleted old 590A1 animations
  • Urinating/defecating improvements
  • Reload assets in citys
  • Added WindowMarkers on Military Barrack 01 / 02 - edited Toilete door and frame
  • Interaction animation changes
  • Temp fix for null pointer passed to CopyFromCharacter
  • Imported new general use animations
  • Pooping new animation
  • Implemented basic pooping effects
  • Weapons reload animations update
  • Edited textures and materials
  • Adding Farm models
  • Creating Droppings
  • Moved BP_Animations to proper location
  • Minor Vault montage tweaks
  • Reloaded assets from A_1 to C_4 Citys
  • Edited NewsStand - added Distant City
  • Human droppings added.
  • Working on options graphics preset
  • New loading screen added
  • Updated 98k animations
  • Added bobbing to walk/ run 98k
  • Adjusted values for the calorie consumption related to CON and COn skills
  • Added animals
  • Added 98k animations
  • Updated 98k BP
  • Modified endurance SCR formulas
  • Boxing animation retargeting
  • Added new and updated some of existing Take1 boxing animations
  • Adding/refactoring Take1 animations
  • Refactoring Take1 animations
  • Adding Take1 animations
  • Melee weapons spawners
  • Changes to SM_Old_Stable_House_01 textures and LOD's
  • Changes to SM_Old_Stable_House_01 textures and LOD's
  • Dragunov animations setup
  • Commited SM_DropPod_01 and textures
  • Created retopo and rebake textures for Litte shovel, Pitchfork/bent, Shovel_02, Spade.
  • Added Missing Blend Files for airport
  • Small Bugfix on Passenger Building (Deleting Blinds)
  • Created Airport on B2 sector
  • Feleted old 98k animations
  • Bug fix for oxygen saturation monitor not displaying the current value (both as a number and in a progress bar)
  • Updated SM cloth placeholder
  • Replaced BP_ContintalChucrh_Door with new blueprint
  • Added Distant Cities A_3, A_4
  • Fixing Door error
  • Fixed House position
  • Working on graphics preset
  • Edited Continental doors, trasformer, Monnument, NewsStand
  • Possible fix for Bug 1246: Crash on game startup related to LegIK - Removed deprecated curves from some animations
  • Dragunov reload animations update
  • Finished A4_Kampor distant city. Applied "In Hands" Icons for melee weapons.
  • Animation fixes
  • StandJogLoop_R fix
  • Added boar
  • Added - SCUM_WorldStatic colision presset
  • Houses marked as SCUM_WorldStatic + overlap enabled
  • Support for throwing items
  • Collision fix on Pharmacy in Preko
  • Fixed bullets going through landscape
  • Turned on option realistic arm solver
  • Populating BP_Passemger_Building,BP_Control_Tower with assets, added Windows marker,changed some materials on meshes,m...
  • Prisoner fatness & leanness will update materials accordingly - Minor fix
  • If InventoryIconInHands texture is assigned on an item, it will be used as the icon for items in hands and holsters - ...
  • Added new animals
  • Created particles - Flashbang, frag, smoke
  • Trees removed from houses
  • Fixed body skin colour for prisoners
  • Dragunov animation changes
  • Added Farming Items
  • Added black male shader
  • Added new prisoner svd reload animations
  • Tweaked window climbing animations info so that "rouge" window can be vaulted through
  • SVD Dragunov reloading animations
  • Window can be marked as vaultable or not vaultable
  • Applied impact sounds to melee weapons
  • Error fix of Axe
  • Updated weapon icons. With "In Hands" and "Inventory" Icons
  • Editing particle effects - Added melee particle effects
  • Added WindowMarkers to Airport Control Tower
  • Dragunov anmations update
  • Fixed bullets not bouncing off roads
  • Removed DOF settings override from camera views and fixed distance tracking from eyes when head sticking through wall


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