Skills/Rifles

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Positive Effects[edit | edit source]

  • Reload time reduction.
  • Single round chambering speed.
  • Reduced time to aim-down-sight.
  • Reduced weapon sway while aiming down sight.
  • Reduced recoil.
  • Tightness of crosshair while not aiming down sight.
  • Reduced stamina drain while aiming down sight.
Note: Also see how endurance effects stamina.

Negative Effects[edit | edit source]

  • Fame point gain rate is significantly reduced with higher rifle skill levels.

Leveling[edit | edit source]

The rifle skill can be leveled up by:

  • Shooting/killing animals, players, or puppets.
Note: Shooting while standing will give more experience than easier stances, like crouching or laying prone.
  • Reloading
Note: Experience is only gained if a round is fired before reloading. The round does not have to hit a target.
  • Crafting improvised rails and suppressors.


The skill level can only be increased if the player has enough points in their strength attribute to allow it.

Basic: 0.5 STR required
Medium: 1.5 STR required
Advanced: 3.0 STR required

Misconceptions[edit | edit source]

The rifle skill does not effect:

  • Speed of ranging, windage calculations, and any additional information displayed inside of certain sights. This is determined by the sniping skill.

External links[edit | edit source]