Bunkers[edit | edit source]
Bunkers are underground military complexes. The surface entrances are patrolled by sentries. They are often stocked with bullets, guns, and various military gear.
B1 - basically 2 crossing hallways. Lab spaces. A couple of armories. Enter camp from west, approach from south door of mess hall. Loot quality: 3/5
B3 - large mechanical space with good loot. Several armories. Loot quality: 4/5
C2 - large multi level complex, hallways covered in potential loot 8 armories on upper level in four hallways. Approach bunker from north side, sentry has short pattern, so move quickly. Loot quality: 5/5
Hunting Camps[edit | edit source]
B2 - located in sw corner of the sector, has 4 small tents and one large tent with a bunk house and 3 hunting blinds, clothing, weapons and ammo readily available, prime location because of it’s proximity to the boot camp there is a cave just to the nne in the trees. Loot quality: 3/5
Police Stations[edit | edit source]
Outposts[edit | edit source]
Places of interest[edit | edit source]
Airport[edit | edit source]
Located in D4.
Airfield[edit | edit source]
Located in the upper right of B2 and upper left of B1.
Boot Camp[edit | edit source]
Located near the top left of B3.
Dam[edit | edit source]
Located in the top left of C2.
Factory[edit | edit source]
Located in the top middle of B1, east of the airfield.
Gun Range[edit | edit source]
Located right of center of B2, south of the airfield.
Prison[edit | edit source]
Located left of the center of C2.
Train Yard[edit | edit source]
Located right of center of B3.
Interactive Map[edit | edit source]
An interactive version of the map can be found here
Additional notes[edit | edit source]
Cargo drops spawn every 30–40 minutes at a random place on the map.
The location of these drops is visible on your map, but be aware, they will self-destruct after 20 minutes
Most of them have high tier military loot, but some airdrops can be traps with puppets inside. Manage to kill them you still find nice loot.